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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PRIESTNONCOMBATSTRATEGYACTIONNODEFACTORY_H
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#define _PLAYERBOT_PRIESTNONCOMBATSTRATEGYACTIONNODEFACTORY_H
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#include "Action.h"
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#include "NamedObjectContext.h"
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class PlayerbotAI;
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class PriestNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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PriestNonCombatStrategyActionNodeFactory()
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{
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creators["power word: shield"] = &power_word_shield;
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creators["power word: shield on party"] = &power_word_shield_on_party;
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creators["circle of healing"] = &circle_of_healing;
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creators["prayer of healing"] = &prayer_of_healing;
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creators["greater heal"] = &greater_heal;
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creators["heal"] = &heal;
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creators["greater heal on party"] = &greater_heal_on_party;
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creators["heal on party"] = &heal_on_party;
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creators["lightwell"] = &lightwell;
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}
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private:
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ACTION_NODE_A(greater_heal, "greater heal", "heal");
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ACTION_NODE_A(heal, "heal", "lesser heal");
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ACTION_NODE_A(greater_heal_on_party, "greater heal on party", "heal on party");
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ACTION_NODE_A(heal_on_party, "heal on party", "lesser heal on party");
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ACTION_NODE_A(lightwell, "lightwell", "circle of healing");
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ACTION_NODE_A(circle_of_healing, "circle of healing", "prayer of healing");
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ACTION_NODE_A(prayer_of_healing, "prayer of healing", "renew on party");
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ACTION_NODE_A(power_word_shield, "power word: shield", "renew");
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ACTION_NODE_A(power_word_shield_on_party, "power word: shield on party", "renew on party");
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};
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#endif
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