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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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32
src/strategy/priest/HealPriestStrategy.cpp
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32
src/strategy/priest/HealPriestStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HealPriestStrategy.h"
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#include "GenericPriestStrategyActionNodeFactory.h"
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#include "Playerbots.h"
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HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
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}
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NextAction** HealPriestStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("reach party member to heal", 1.0f), nullptr);
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}
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void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPriestStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("renew", 43.f), nullptr)));
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triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("heal on party", 41.0f), new NextAction("renew on party", 40.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("greater heal on party", 47.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("power word: shield on party", 51.0f), new NextAction("greater heal on party", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of mending", 49.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("circle of healing", 48.0f), nullptr)));
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triggers.push_back(new TriggerNode("binding heal", NextAction::array(0, new NextAction("binding heal", 52.0f), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
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}
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