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Big update.
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19
src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp
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19
src/strategy/paladin/GenericPaladinNonCombatStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericPaladinNonCombatStrategy.h"
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#include "GenericPaladinStrategyActionNodeFactory.h"
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#include "Playerbots.h"
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GenericPaladinNonCombatStrategy::GenericPaladinNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPaladinStrategyActionNodeFactory());
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}
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void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", 30.0f), nullptr)));
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}
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