Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,72 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "DpsPaladinStrategy.h"
#include "Playerbots.h"
class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
DpsPaladinStrategyActionNodeFactory()
{
creators["seal of vengeance"] = &seal_of_vengeance;
creators["seal of command"] = &seal_of_command;
creators["blessing of might"] = &blessing_of_might;
creators["crusader strike"] = &crusader_strike;
}
private:
static ActionNode* seal_of_vengeance(PlayerbotAI* botAI)
{
return new ActionNode ("seal of vengeance",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of command"), nullptr),
/*C*/ nullptr);
}
static ActionNode* seal_of_command(PlayerbotAI* botAI)
{
return new ActionNode ("seal of command",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of wisdom"), nullptr),
/*C*/ nullptr);
}
static ActionNode* blessing_of_might(PlayerbotAI* botAI)
{
return new ActionNode ("blessing of might",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("blessing of kings"), nullptr),
/*C*/ nullptr);
}
static ActionNode* crusader_strike(PlayerbotAI* botAI)
{
return new ActionNode ("crusader strike",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("melee"), nullptr),
/*C*/ nullptr);
}
};
DpsPaladinStrategy::DpsPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrategy(botAI)
{
actionNodeFactories.Add(new DpsPaladinStrategyActionNodeFactory());
}
NextAction** DpsPaladinStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("crusader strike", ACTION_NORMAL + 1), nullptr);
}
void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPaladinStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of wisdom", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("divine shield", ACTION_CRITICAL_HEAL + 2), new NextAction("holy light", ACTION_CRITICAL_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("judgement of wisdom", NextAction::array(0, new NextAction("judgement of wisdom", ACTION_NORMAL + 2), nullptr)));
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("divine storm", ACTION_HIGH + 1), new NextAction("consecration", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 2), nullptr)));
}