Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,151 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GenericMageStrategy.h"
#include "Playerbots.h"
class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericMageStrategyActionNodeFactory()
{
creators["frostbolt"] = &frostbolt;
creators["fire blast"] = &fire_blast;
creators["scorch"] = &scorch;
creators["frost nova"] = &frost_nova;
creators["icy veins"] = &icy_veins;
creators["combustion"] = &combustion;
creators["evocation"] = &evocation;
creators["dragon's breath"] = &dragons_breath;
creators["blast wave"] = &blast_wave;
creators["remove curse"] = &remove_curse;
creators["remove curse on party"] = &remove_curse_on_party;
}
private:
static ActionNode* frostbolt(PlayerbotAI* botAI)
{
return new ActionNode ("frostbolt",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
static ActionNode* fire_blast(PlayerbotAI* botAI)
{
return new ActionNode ("fire blast",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("scorch"), nullptr),
/*C*/ nullptr);
}
static ActionNode* scorch(PlayerbotAI* botAI)
{
return new ActionNode ("scorch",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
static ActionNode* frost_nova(PlayerbotAI* botAI)
{
return new ActionNode ("frost nova",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ NextAction::array(0, new NextAction("flee"), nullptr));
}
static ActionNode* icy_veins(PlayerbotAI* botAI)
{
return new ActionNode ("icy veins",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* combustion(PlayerbotAI* botAI)
{
return new ActionNode ("combustion",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* evocation(PlayerbotAI* botAI)
{
return new ActionNode ("evocation",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
/*C*/ nullptr);
}
static ActionNode* dragons_breath(PlayerbotAI* botAI)
{
return new ActionNode ("dragon's breath",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("blast wave"), nullptr),
/*C*/ NextAction::array(0, new NextAction("flamestrike", 71.0f), nullptr));
}
static ActionNode* blast_wave(PlayerbotAI* botAI)
{
return new ActionNode ("blast wave",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("frost nova"), nullptr),
/*C*/ NextAction::array(0, new NextAction("flamestrike", 71.0f), nullptr));
}
static ActionNode* remove_curse(PlayerbotAI* botAI)
{
return new ActionNode ("remove curse",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("remove lesser curse"), nullptr),
/*C*/ nullptr);
}
static ActionNode* remove_curse_on_party(PlayerbotAI* botAI)
{
return new ActionNode ("remove curse on party",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("remove lesser curse on party"), nullptr),
/*C*/ nullptr);
}
};
GenericMageStrategy::GenericMageStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericMageStrategyActionNodeFactory());
}
void GenericMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 9), nullptr)));
triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new NextAction("frost nova", 50.0f), nullptr)));
triggers.push_back(new TriggerNode("counterspell on enemy healer", NextAction::array(0, new NextAction("counterspell on enemy healer", 40.0f), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("ice block", 80.0f), nullptr)));
triggers.push_back(new TriggerNode("spellsteal", NextAction::array(0, new NextAction("spellsteal", 40.0f), nullptr)));
triggers.push_back(new TriggerNode("medium threat", NextAction::array(0, new NextAction("invisibility", 60.0f), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("evocation", ACTION_EMERGENCY + 5), nullptr)));
triggers.push_back(new TriggerNode("fire ward", NextAction::array(0, new NextAction("fire ward", ACTION_EMERGENCY), nullptr)));
triggers.push_back(new TriggerNode("frost ward", NextAction::array(0, new NextAction("frost ward", ACTION_EMERGENCY), nullptr)));
}
void MageCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("remove curse", NextAction::array(0, new NextAction("remove curse", 41.0f), nullptr)));
triggers.push_back(new TriggerNode("remove curse on party", NextAction::array(0, new NextAction("remove curse on party", 40.0f), nullptr)));
}
void MageBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("arcane power", NextAction::array(0, new NextAction("arcane power", 41.0f), nullptr)));
triggers.push_back(new TriggerNode("presence of mind", NextAction::array(0, new NextAction("presence of mind", 42.0f), nullptr)));
}
void MageCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("polymorph", NextAction::array(0, new NextAction("polymorph", 30.0f), nullptr)));
}