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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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48
src/strategy/hunter/HunterBuffStrategies.h
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48
src/strategy/hunter/HunterBuffStrategies.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_HUNTERBUFFSTRATEGIES_H
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#define _PLAYERBOT_HUNTERBUFFSTRATEGIES_H
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#include "NonCombatStrategy.h"
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class PlayerbotAI;
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class HunterBuffSpeedStrategy : public NonCombatStrategy
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{
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public:
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HunterBuffSpeedStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
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std::string const getName() override { return "bspeed"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class HunterBuffManaStrategy : public NonCombatStrategy
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{
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public:
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HunterBuffManaStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
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std::string const getName() override { return "bmana"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class HunterBuffDpsStrategy : public NonCombatStrategy
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{
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public:
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HunterBuffDpsStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
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std::string const getName() override { return "bdps"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class HunterNatureResistanceStrategy : public NonCombatStrategy
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{
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public:
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HunterNatureResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
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std::string const getName() override { return "rnature"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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