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Big update.
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14
src/strategy/generic/RangedCombatStrategy.cpp
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14
src/strategy/generic/RangedCombatStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RangedCombatStrategy.h"
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#include "Playerbots.h"
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void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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//triggers.push_back(new TriggerNode("enemy too close for shoot", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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}
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