Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,22 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "EmoteStrategy.h"
#include "Playerbots.h"
void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr)));
if (sPlayerbotAIConfig->enableGreet)
{
triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr)));
}
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("talk", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
triggers.push_back(new TriggerNode("receive emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
}