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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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16
src/strategy/generic/CombatStrategy.cpp
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16
src/strategy/generic/CombatStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CombatStrategy.h"
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#include "Playerbots.h"
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void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), nullptr)));
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triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 55), nullptr)));
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triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
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triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
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triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f), new NextAction("repop", 0.8f), nullptr)));
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}
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