Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,47 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CastTimeStrategy.h"
#include "GenericSpellActions.h"
#include "Playerbots.h"
float CastTimeMultiplier::GetValue(Action* action)
{
if (action == nullptr)
return 1.0f;
uint8 targetHealth = AI_VALUE2(uint8, "health", "current target");
std::string const name = action->getName();
if (action->GetTarget() != AI_VALUE(Unit*, "current target"))
return 1.0f;
if (targetHealth < sPlayerbotAIConfig->criticalHealth && dynamic_cast<CastSpellAction*>(action))
{
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return 1.0f;
if ((spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) != 0|| (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) != 0)
return 1.0f;
uint32 castTime = spellInfo->CalcCastTime();
if (castTime >= 3000)
return 0.0f;
if (castTime >= 1500)
return 0.5f;
if (castTime >= 1000)
return 0.25f;
}
return 1.0f;
}
void CastTimeStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new CastTimeMultiplier(botAI));
}