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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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90
src/strategy/generic/BattlegroundStrategy.h
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90
src/strategy/generic/BattlegroundStrategy.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_BATTLEGROUNDSTRATEGY_H
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#define _PLAYERBOT_BATTLEGROUNDSTRATEGY_H
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#include "PassTroughStrategy.h"
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class BGStrategy : public PassTroughStrategy
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{
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public:
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BGStrategy(PlayerbotAI* botAI);
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bg"; }
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};
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class BattlegroundStrategy : public Strategy
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{
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public:
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BattlegroundStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "Battleground"; }
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};
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class WarsongStrategy : public Strategy
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{
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public:
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WarsongStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "warsong"; }
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};
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class AlteracStrategy : public Strategy
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{
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public:
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AlteracStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "alterac"; }
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};
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class ArathiStrategy : public Strategy
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{
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public:
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ArathiStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "arathi"; }
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};
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class EyeStrategy : public Strategy
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{
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public:
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EyeStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "eye"; }
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};
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class IsleStrategy : public Strategy
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{
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public:
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IsleStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "isle"; }
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};
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class ArenaStrategy : public Strategy
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{
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public:
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ArenaStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "arena"; }
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};
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#endif
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