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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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87
src/strategy/actions/XpGainAction.cpp
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87
src/strategy/actions/XpGainAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "XpGainAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool XpGainAction::Execute(Event event)
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{
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context->GetValue<uint32>("death count")->Set(0);
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if (!sRandomPlayerbotMgr->IsRandomBot(bot) || sPlayerbotAIConfig->playerbotsXPrate == 1)
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return true;
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WorldPacket p(event.getPacket()); // (8+4+1+4+8)
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ObjectGuid guid;
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uint32 xpgain;
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uint8 type = 0; // 00-kill_xp type, 01-non_kill_xp type
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uint32 givenXp = 0;
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float groupBonus = 0;
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p.rpos(0);
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p >> guid; // 8 victim
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p >> xpgain; // 1 given experience
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p >> type; //1 00-kill_xp type, 01-non_kill_xp type
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if (!type)
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{
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p >> givenXp; // 4 experience without rested bonus
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p >> groupBonus; // 8 group bonus
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}
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Unit* victim = nullptr;
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if (guid)
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victim = botAI->GetUnit(guid);
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xpgain = xpgain * (sPlayerbotAIConfig->playerbotsXPrate - 1);
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GiveXP(xpgain, victim);
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return true;
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}
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void XpGainAction::GiveXP(uint32 xp, Unit* victim)
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{
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if (xp < 1)
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{
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return;
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}
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if (!bot->IsAlive())
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{
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return;
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}
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uint32 level = bot->getLevel();
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// XP to money conversion processed in Player::RewardQuest
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if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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return;
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}
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// XP resting bonus for kill
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uint32 rested_bonus_xp = victim ? bot->GetXPRestBonus(xp) : 0;
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//SendLogXPGain(xp, victim, rested_bonus_xp);
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uint32 curXP = bot->GetUInt32Value(PLAYER_XP);
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uint32 nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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uint32 newXP = curXP + xp + rested_bonus_xp;
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while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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newXP -= nextLvlXP;
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if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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bot->GiveLevel(level + 1);
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}
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level = bot->getLevel();
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nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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}
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bot->SetUInt32Value(PLAYER_XP, newXP);
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}
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