mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 09:29:09 +00:00
Big update.
This commit is contained in:
55
src/strategy/actions/SetHomeAction.cpp
Normal file
55
src/strategy/actions/SetHomeAction.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "SetHomeAction.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool SetHomeAction::Execute(Event event)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
|
||||
ObjectGuid selection = bot->GetTarget();
|
||||
bool isRpgAction = AI_VALUE(GuidPosition, "rpg target") == selection;
|
||||
|
||||
if (!isRpgAction)
|
||||
if (master)
|
||||
selection = master->GetTarget();
|
||||
else
|
||||
return false;
|
||||
|
||||
if (Unit* unit = botAI->GetUnit(selection))
|
||||
if (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
|
||||
{
|
||||
if (isRpgAction)
|
||||
{
|
||||
Creature* creature = botAI->GetCreature(selection);
|
||||
bot->GetSession()->SendBindPoint(creature);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* creature = botAI->GetCreature(selection);
|
||||
bot->GetSession()->SendBindPoint(creature);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
|
||||
for (ObjectGuid const guid : npcs)
|
||||
{
|
||||
Creature* unit = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_INNKEEPER);
|
||||
if (!unit)
|
||||
continue;
|
||||
|
||||
bot->GetSession()->SendBindPoint(unit);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellError("Can't find any innkeeper around");
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user