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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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140
src/strategy/actions/SeeSpellAction.cpp
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140
src/strategy/actions/SeeSpellAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "SeeSpellAction.h"
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#include "Event.h"
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#include "Formations.h"
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#include "PathGenerator.h"
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#include "Playerbots.h"
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#include "RtscAction.h"
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#include "RTSCValues.h"
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Creature* SeeSpellAction::CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp, bool important)
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{
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float dist = wpOwner->GetDistance(x, y, z);
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float delay = 1000.0f * dist / wpOwner->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay;
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if (!important)
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delay *= 0.25;
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Creature* wpCreature = wpOwner->SummonCreature(entry, x, y, z - 1, o, TEMPSUMMON_TIMED_DESPAWN, delay);
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if (!important)
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wpCreature->SetObjectScale(0.2f);
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return wpCreature;
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}
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bool SeeSpellAction::Execute(Event event)
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{
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WorldPacket p(event.getPacket()); //
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uint32 spellId;
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uint8 castCount, castFlags;
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Player* master = botAI->GetMaster();
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p.rpos(0);
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p >> castCount >> spellId >> castFlags;
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if (!master)
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return false;
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//if (!botAI->HasStrategy("RTSC", botAI->GetState()))
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// return false;
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if (spellId != RTSC_MOVE_SPELL)
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return false;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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SpellCastTargets targets;
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targets.Read(p, botAI->GetMaster());
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WorldPosition spellPosition(master->GetMapId(), targets.GetDst()->_position);
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SET_AI_VALUE(WorldPosition, "see spell location", spellPosition);
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bool selected = AI_VALUE(bool, "RTSC selected");
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bool inRange = spellPosition.distance(bot) <= 10;
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std::string const nextAction = AI_VALUE(std::string, "RTSC next spell action");
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if (nextAction.empty())
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{
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if (!inRange && selected)
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master->SendPlaySpellVisual(bot->GetGUID(), 6372);
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else if (inRange && !selected)
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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SET_AI_VALUE(bool, "RTSC selected", inRange);
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if (selected)
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return MoveToSpell(spellPosition);
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return inRange;
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}
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else if (nextAction == "move")
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{
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return MoveToSpell(spellPosition);
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}
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else if (nextAction.find("save ") != std::string::npos)
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{
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std::string locationName;
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if (nextAction.find("save selected ") != std::string::npos)
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{
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if (!selected)
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return false;
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locationName = nextAction.substr(14);
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}
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else
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locationName = nextAction.substr(5);
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SetFormationOffset(spellPosition);
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SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
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Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
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wpCreature->SetObjectScale(0.5f);
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RESET_AI_VALUE(std::string, "RTSC next spell action");
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return true;
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}
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return false;
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}
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bool SeeSpellAction::SelectSpell(WorldPosition& spellPosition)
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{
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Player* master = botAI->GetMaster();
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if (spellPosition.distance(bot) <= 5 || AI_VALUE(bool, "RTSC selected"))
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{
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SET_AI_VALUE(bool, "RTSC selected", true);
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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}
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return true;
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}
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bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation)
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{
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if (inFormation)
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SetFormationOffset(spellPosition);
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if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ()))
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return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0);
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return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false, false);
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}
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void SeeSpellAction::SetFormationOffset(WorldPosition& spellPosition)
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{
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Player* master = botAI->GetMaster();
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Formation* formation = AI_VALUE(Formation*, "formation");
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WorldLocation formationLocation = formation->GetLocation();
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if (formationLocation.GetPositionX() != 0 || formationLocation.GetPositionY() != 0)
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{
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spellPosition -= WorldPosition(master);
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spellPosition += formationLocation;
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}
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}
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