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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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59
src/strategy/actions/RepairAllAction.cpp
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59
src/strategy/actions/RepairAllAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RepairAllAction.h"
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#include "Event.h"
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#include "ChatHelper.h"
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#include "Playerbots.h"
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bool RepairAllAction::Execute(Event event)
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{
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GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
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for (ObjectGuid const guid : npcs)
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{
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Creature* unit = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_REPAIR);
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if (!unit)
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continue;
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if (bot->HasUnitState(UNIT_STATE_DIED))
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bot->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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bot->SetFacingToObject(unit);
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float discountMod = bot->GetReputationPriceDiscount(unit);
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uint32 botMoney = bot->GetMoney();
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if (botAI->HasCheat(BotCheatMask::gold))
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{
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bot->SetMoney(10000000);
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}
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//Repair weapons first.
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uint32 totalCost = bot->DurabilityRepair(EQUIPMENT_SLOT_MAINHAND, true, discountMod, false);
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totalCost += bot->DurabilityRepair(EQUIPMENT_SLOT_RANGED, true, discountMod, false);
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totalCost += bot->DurabilityRepair(EQUIPMENT_SLOT_OFFHAND, true, discountMod, false);
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totalCost += bot->DurabilityRepairAll(true, discountMod, false);
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if (botAI->HasCheat(BotCheatMask::gold))
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{
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bot->SetMoney(botMoney);
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}
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if (totalCost > 0)
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{
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std::ostringstream out;
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out << "Repair: " << chat->formatMoney(totalCost) << " (" << unit->GetName() << ")";
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botAI->TellMasterNoFacing(out.str());
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bot->PlayDistanceSound(1116);
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}
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context->GetValue<uint32>("death count")->Set(0);
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return true;
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}
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botAI->TellError("Cannot find any npc to repair at");
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return false;
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}
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