Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,64 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ReachTargetActions.h"
#include "Event.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool ReachTargetAction::Execute(Event event)
{
Unit* target = AI_VALUE(Unit*, GetTargetName());
if (!target)
return false;
UpdateMovementState();
float combatReach = bot->GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
if (distance < std::max(5.0f, combatReach))
{
return ChaseTo(target, 0.0f, GetFollowAngle());
}
else
{
combatReach = bot->GetCombatReach() + target->GetCombatReach();
bool inLos = bot->IsWithinLOSInMap(target);
bool isFriend = bot->IsFriendlyTo(target);
float chaseDist = inLos ? distance : isFriend ? distance / 2 : distance;
return ChaseTo(target, chaseDist + combatReach, bot->GetAngle(target));
}
}
bool ReachTargetAction::isUseful()
{
// do not move while casting
if (bot->IsNonMeleeSpellCast(true))
return false;
Unit* target = AI_VALUE(Unit*, GetTargetName());
return target && (!bot->IsWithinDistInMap(target, distance) || (bot->IsWithinDistInMap(target, distance) && !bot->IsWithinLOSInMap(target)));
}
std::string const ReachTargetAction::GetTargetName()
{
return "current target";
}
bool CastReachTargetSpellAction::isUseful()
{
return sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), (distance + sPlayerbotAIConfig->contactDistance));
}
ReachSpellAction::ReachSpellAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach spell", botAI->GetRange("spell"))
{
}
ReachPartyMemberToHealAction::ReachPartyMemberToHealAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach party member to heal", botAI->GetRange("heal"))
{
}
std::string const ReachPartyMemberToHealAction::GetTargetName()
{
return "party member to heal";
}