mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 18:30:27 +00:00
Big update.
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223
src/strategy/actions/QuestAction.cpp
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223
src/strategy/actions/QuestAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "QuestAction.h"
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#include "Event.h"
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#include "ChatHelper.h"
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#include "Playerbots.h"
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#include "ReputationMgr.h"
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bool QuestAction::Execute(Event event)
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{
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ObjectGuid guid = event.getObject();
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Player* master = GetMaster();
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if (!master)
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{
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if (!guid)
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guid = bot->GetTarget();
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}
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else
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{
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if (!guid)
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guid = master->GetTarget();
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}
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if (!guid)
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return false;
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return ProcessQuests(guid);
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}
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bool QuestAction::CompleteQuest(Player* player, uint32 entry)
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{
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Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
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// If player doesn't have the quest
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if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
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{
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return false;
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}
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// Add quest items for quests that require items
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for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
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{
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uint32 id = pQuest->RequiredItemId[x];
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uint32 count = pQuest->RequiredItemCount[x];
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if (!id || !count)
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{
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continue;
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}
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uint32 curItemCount = player->GetItemCount(id, true);
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, id, true);
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player->SendNewItem(item, count - curItemCount, true, false);
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}
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}
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// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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int32 creature = pQuest->RequiredNpcOrGo[i];
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uint32 creaturecount = pQuest->RequiredNpcOrGoCount[i];
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if (creature > 0)
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{
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if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature))
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for (uint16 z = 0; z < creaturecount; ++z)
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{
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player->KilledMonster(cInfo, ObjectGuid::Empty);
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}
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}
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else if (creature < 0)
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{
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for (uint16 z = 0; z < creaturecount; ++z)
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{
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player->KillCreditGO(-creature);
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}
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}
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}
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// If the quest requires reputation to complete
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if (uint32 repFaction = pQuest->GetRepObjectiveFaction())
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{
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uint32 repValue = pQuest->GetRepObjectiveValue();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue)
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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{
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player->GetReputationMgr().SetReputation(factionEntry, repValue);
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}
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}
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// If the quest requires money
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int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
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if (ReqOrRewMoney < 0)
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{
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player->ModifyMoney(-ReqOrRewMoney);
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}
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player->CompleteQuest(entry);
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return true;
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}
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bool QuestAction::ProcessQuests(ObjectGuid questGiver)
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{
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if (GameObject* gameObject = botAI->GetGameObject(questGiver))
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if (gameObject->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
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return ProcessQuests(gameObject);
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Creature* creature = botAI->GetCreature(questGiver);
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if (creature)
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return ProcessQuests(creature);
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return false;
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}
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bool QuestAction::ProcessQuests(WorldObject* questGiver)
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{
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ObjectGuid guid = questGiver->GetGUID();
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if (bot->GetDistance(questGiver) > INTERACTION_DISTANCE && !sPlayerbotAIConfig->syncQuestWithPlayer)
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{
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botAI->TellError("Cannot talk to quest giver");
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return false;
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}
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if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, questGiver, sPlayerbotAIConfig->sightDistance))
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bot->SetFacingToObject(questGiver);
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bot->SetTarget(guid);
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bot->PrepareQuestMenu(guid);
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QuestMenu& questMenu = bot->PlayerTalkClass->GetQuestMenu();
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for (uint32 i = 0; i < questMenu.GetMenuItemCount(); ++i)
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{
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QuestMenuItem const& menuItem = questMenu.GetItem(i);
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uint32 questID = menuItem.QuestId;
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Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
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if (!quest)
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continue;
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ProcessQuest(quest, questGiver);
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}
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return true;
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}
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bool QuestAction::AcceptQuest(Quest const* quest, ObjectGuid questGiver)
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{
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std::ostringstream out;
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uint32 questId = quest->GetQuestId();
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if (bot->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
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out << "Already completed";
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else if (! bot->CanTakeQuest(quest, false))
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{
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if (! bot->SatisfyQuestStatus(quest, false))
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out << "Already on";
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else
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out << "Can't take";
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}
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else if (! bot->SatisfyQuestLog(false))
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out << "Quest log is full";
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else if (! bot->CanAddQuest(quest, false))
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out << "Bags are full";
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else
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{
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WorldPacket p(CMSG_QUESTGIVER_ACCEPT_QUEST);
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uint32 unk1 = 0;
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p << questGiver << questId << unk1;
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p.rpos(0);
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bot->GetSession()->HandleQuestgiverAcceptQuestOpcode(p);
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if (bot->GetQuestStatus(questId) == QUEST_STATUS_NONE && !sPlayerbotAIConfig->syncQuestWithPlayer)
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{
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Object* pObject = ObjectAccessor::GetObjectByTypeMask(*bot, questGiver, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
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bot->AddQuest(quest, pObject);
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}
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if (bot->GetQuestStatus(questId) != QUEST_STATUS_NONE && bot->GetQuestStatus(questId) != QUEST_STATUS_REWARDED)
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{
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out << "Accepted " << chat->FormatQuest(quest);
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botAI->TellMaster(out);
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return true;
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}
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}
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out << " " << chat->FormatQuest(quest);
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botAI->TellMaster(out);
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return false;
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}
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bool QuestObjectiveCompletedAction::Execute(Event event)
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{
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WorldPacket p(event.getPacket());
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p.rpos(0);
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uint32 entry, questId, available, required;
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ObjectGuid guid;
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p >> questId >> entry >> available >> required >> guid;
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if (entry & 0x80000000)
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{
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entry &= 0x7FFFFFFF;
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if (GameObjectTemplate const* info = sObjectMgr->GetGameObjectTemplate(entry))
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botAI->TellMaster(chat->FormatQuestObjective(info->name, available, required));
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}
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else
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{
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if (CreatureTemplate const* info = sObjectMgr->GetCreatureTemplate(entry))
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botAI->TellMaster(chat->FormatQuestObjective(info->Name, available, required));
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}
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return true;
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}
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