Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSITIONACTION_H
#define _PLAYERBOT_POSITIONACTION_H
#include "MovementActions.h"
class PlayerbotAI;
class PositionAction : public Action
{
public:
PositionAction(PlayerbotAI* botAI) : Action(botAI, "position") { }
bool Execute(Event event) override;
};
class MoveToPositionAction : public MovementAction
{
public:
MoveToPositionAction(PlayerbotAI* botAI, std::string const name, std::string const qualifier, bool idle = false) :
MovementAction(botAI, name), qualifier(qualifier), idle(idle) { }
bool Execute(Event event) override;
bool isUseful() override;
protected:
std::string const qualifier;
bool idle;
};
class GuardAction : public MoveToPositionAction
{
public:
GuardAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "move to position", "guard") { }
};
class SetReturnPositionAction : public Action
{
public:
SetReturnPositionAction(PlayerbotAI* botAI) : Action(botAI, "set return position") { }
bool Execute(Event event) override;
bool isUseful() override;
};
class ReturnAction : public MoveToPositionAction
{
public:
ReturnAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "return", "return", true) { }
bool isUseful() override;
};
#endif