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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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33
src/strategy/actions/NonCombatActions.cpp
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33
src/strategy/actions/NonCombatActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NonCombatActions.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool DrinkAction::Execute(Event event)
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{
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if (bot->IsInCombat())
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return false;
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return UseItemAction::Execute(event);
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}
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bool DrinkAction::isUseful()
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{
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return UseItemAction::isUseful() && AI_VALUE2(uint8, "mana", "self target") < 85;
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}
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bool EatAction::Execute(Event event)
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{
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if (bot->IsInCombat())
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return false;
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return UseItemAction::Execute(event);
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}
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bool EatAction::isUseful()
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{
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return UseItemAction::isUseful() && AI_VALUE2(uint8, "health", "self target") < sPlayerbotAIConfig->lowHealth;
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}
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