mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 03:05:43 +00:00
Big update.
This commit is contained in:
127
src/strategy/actions/LootRollAction.cpp
Normal file
127
src/strategy/actions/LootRollAction.cpp
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "LootRollAction.h"
|
||||
#include "Event.h"
|
||||
#include "ItemUsageValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "LootAction.h"
|
||||
|
||||
bool LootRollAction::Execute(Event event)
|
||||
{
|
||||
Player* bot = QueryItemUsageAction::botAI->GetBot();
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
WorldPacket p(event.getPacket()); //WorldPacket packet for CMSG_LOOT_ROLL, (8+4+1)
|
||||
ObjectGuid guid;
|
||||
uint32 slot;
|
||||
uint8 rollType;
|
||||
p.rpos(0); //reset packet pointer
|
||||
p >> guid; //guid of the item rolled
|
||||
p >> slot; //number of players invited to roll
|
||||
p >> rollType; //need,greed or pass on roll
|
||||
|
||||
RollVote vote = PASS;
|
||||
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(guid.GetEntry()))
|
||||
{
|
||||
switch (proto->Class)
|
||||
{
|
||||
case ITEM_CLASS_WEAPON:
|
||||
case ITEM_CLASS_ARMOR:
|
||||
if (!QueryItemUsage(proto).empty())
|
||||
vote = NEED;
|
||||
break;
|
||||
default:
|
||||
if (StoreLootAction::IsLootAllowed(guid.GetEntry(), botAI))
|
||||
vote = NEED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (group->GetLootMethod())
|
||||
{
|
||||
case MASTER_LOOT:
|
||||
case FREE_FOR_ALL:
|
||||
group->CountRollVote(bot->GetGUID(), guid, PASS);
|
||||
break;
|
||||
default:
|
||||
group->CountRollVote(bot->GetGUID(), guid, vote);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
RollVote LootRollAction::CalculateRollVote(ItemTemplate const* proto)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << proto->ItemId;
|
||||
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", out.str());
|
||||
|
||||
RollVote needVote = PASS;
|
||||
switch (usage)
|
||||
{
|
||||
case ITEM_USAGE_EQUIP:
|
||||
case ITEM_USAGE_REPLACE:
|
||||
case ITEM_USAGE_GUILD_TASK:
|
||||
case ITEM_USAGE_BAD_EQUIP:
|
||||
needVote = NEED;
|
||||
break;
|
||||
case ITEM_USAGE_SKILL:
|
||||
case ITEM_USAGE_USE:
|
||||
case ITEM_USAGE_DISENCHANT:
|
||||
case ITEM_USAGE_AH:
|
||||
case ITEM_USAGE_VENDOR:
|
||||
needVote = GREED;
|
||||
break;
|
||||
}
|
||||
|
||||
return StoreLootAction::IsLootAllowed(proto->ItemId, GET_PLAYERBOT_AI(bot)) ? needVote : PASS;
|
||||
}
|
||||
|
||||
bool MasterLootRollAction::isUseful()
|
||||
{
|
||||
return !botAI->HasActivePlayerMaster();
|
||||
};
|
||||
|
||||
bool MasterLootRollAction::Execute(Event event)
|
||||
{
|
||||
Player* bot = QueryItemUsageAction::botAI->GetBot();
|
||||
|
||||
WorldPacket p(event.getPacket()); //WorldPacket packet for CMSG_LOOT_ROLL, (8+4+1)
|
||||
ObjectGuid creatureGuid;
|
||||
uint32 mapId;
|
||||
uint32 itemSlot;
|
||||
uint32 itemId;
|
||||
uint32 randomSuffix;
|
||||
uint32 randomPropertyId;
|
||||
uint32 count;
|
||||
uint32 timeout;
|
||||
|
||||
p.rpos(0); //reset packet pointer
|
||||
p >> creatureGuid; //creature guid what we're looting
|
||||
p >> mapId; /// 3.3.3 mapid
|
||||
p >> itemSlot; // the itemEntryId for the item that shall be rolled for
|
||||
p >> itemId; // the itemEntryId for the item that shall be rolled for
|
||||
p >> randomSuffix; // randomSuffix
|
||||
p >> randomPropertyId; // item random property ID
|
||||
p >> count; // items in stack
|
||||
p >> timeout; // the countdown time to choose "need" or "greed"
|
||||
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (!proto)
|
||||
return false;
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
RollVote vote = CalculateRollVote(proto);
|
||||
group->CountRollVote(bot->GetGUID(), creatureGuid, CalculateRollVote(proto));
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user