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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-19 03:35:43 +00:00
Big update.
This commit is contained in:
302
src/strategy/actions/ListSpellsAction.cpp
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302
src/strategy/actions/ListSpellsAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ListSpellsAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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std::map<uint32, SkillLineAbilityEntry const*> ListSpellsAction::skillSpells;
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std::set<uint32> ListSpellsAction::vendorItems;
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bool CompareSpells(std::pair<uint32, std::string>& s1, std::pair<uint32, std::string>& s2)
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{
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SpellInfo const* si1 = sSpellMgr->GetSpellInfo(s1.first);
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SpellInfo const* si2 = sSpellMgr->GetSpellInfo(s2.first);
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uint32 p1 = si1->SchoolMask * 20000;
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uint32 p2 = si2->SchoolMask * 20000;
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uint32 skill1 = 0, skill2 = 0;
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uint32 skillValue1 = 0, skillValue2 = 0;
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for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
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{
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if (SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j))
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{
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if (skillLine->Spell == s1.first)
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{
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skill1 = skillLine->SkillLine;
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skillValue1 = skillLine->TrivialSkillLineRankLow;
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}
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if (skillLine->Spell == s2.first)
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{
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skill2 = skillLine->SkillLine;
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skillValue2 = skillLine->TrivialSkillLineRankLow;
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}
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}
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if (skill1 && skill2)
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break;
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}
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p1 += skill1 * 500;
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p2 += skill2 * 500;
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p1 += skillValue1;
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p2 += skillValue2;
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if (p1 == p2)
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{
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return strcmp(si1->SpellName[0], si1->SpellName[1]) > 0;
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}
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return p1 > p2;
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}
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std::vector<std::pair<uint32, std::string>> ListSpellsAction::GetSpellList(std::string filter)
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{
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if (skillSpells.empty())
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{
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for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
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{
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if (SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j))
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skillSpells[skillLine->Spell] = skillLine;
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}
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}
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if (vendorItems.empty())
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{
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QueryResult results = WorldDatabase.Query("SELECT item FROM npc_vendor WHERE maxcount = 0");
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if (results)
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{
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do
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{
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Field* fields = results->Fetch();
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int32 entry = fields[0].Get<int32>();
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if (entry <= 0)
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continue;
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vendorItems.insert(entry);
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}
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while (results->NextRow());
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}
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}
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std::ostringstream posOut;
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std::ostringstream negOut;
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uint32 skill = 0;
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std::vector<std::string> ss = split(filter, ' ');
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if (!ss.empty())
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{
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skill = chat->parseSkill(ss[0]);
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if (skill != SKILL_NONE)
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{
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filter = ss.size() > 1 ? filter = ss[1] : "";
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}
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if (ss[0] == "first" && ss[1] == "aid")
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{
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skill = SKILL_FIRST_AID;
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filter = ss.size() > 2 ? filter = ss[2] : "";
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}
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}
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std::string const ignoreList = ",Opening,Closing,Stuck,Remove Insignia,Opening - No Text,Grovel,Duel,Honorless Target,";
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std::string alreadySeenList = ",";
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uint32 minLevel = 0;
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uint32 maxLevel = 0;
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if (filter.find("-") != std::string::npos)
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{
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std::vector<std::string> ff = split(filter, '-');
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minLevel = atoi(ff[0].c_str());
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maxLevel = atoi(ff[1].c_str());
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filter = "";
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}
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bool craftableOnly = false;
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if (filter.find("+") != std::string::npos)
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{
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craftableOnly = true;
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filter.erase(remove(filter.begin(), filter.end(), '+'), filter.end());
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}
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uint32 slot = chat->parseSlot(filter);
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if (slot != EQUIPMENT_SLOT_END)
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filter = "";
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std::vector<std::pair<uint32, std::string> > spells;
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active)
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (!spellInfo)
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continue;
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SkillLineAbilityEntry const* skillLine = skillSpells[itr->first];
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if (skill != SKILL_NONE && (!skillLine || skillLine->SkillLine != skill))
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continue;
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std::string const comp = spellInfo->SpellName[0];
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if (!(ignoreList.find(comp) == std::string::npos && alreadySeenList.find(comp) == std::string::npos))
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continue;
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if (!filter.empty() && !strstri(spellInfo->SpellName[0], filter.c_str()))
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continue;
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bool first = true;
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int32 craftCount = -1;
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std::ostringstream materials;
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for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
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{
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if (spellInfo->Reagent[x] <= 0)
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{
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continue;
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}
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uint32 itemid = spellInfo->Reagent[x];
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uint32 reagentsRequired = spellInfo->ReagentCount[x];
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if (itemid)
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{
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if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid))
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{
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if (first)
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{
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materials << ": ";
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first = false;
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}
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else
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materials << ", ";
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materials << chat->FormatItem(proto, reagentsRequired);
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FindItemByIdVisitor visitor(itemid);
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uint32 reagentsInInventory = InventoryAction::GetItemCount(&visitor);
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bool buyable = (vendorItems.find(itemid) != vendorItems.end());
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if (!buyable)
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{
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uint32 craftable = reagentsInInventory / reagentsRequired;
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if (craftCount < 0 || craftCount > craftable)
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craftCount = craftable;
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}
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if (reagentsInInventory)
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materials << "|cffffff00(x" << reagentsInInventory << ")|r ";
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else if (buyable)
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materials << "|cffffff00(buy)|r ";
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}
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}
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}
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if (craftCount < 0)
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craftCount = 0;
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std::ostringstream out;
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bool filtered = false;
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if (skillLine)
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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if (spellInfo->Effects[i].Effect == SPELL_EFFECT_CREATE_ITEM)
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{
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if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
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{
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if (craftCount)
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out << "|cffffff00(x" << craftCount << ")|r ";
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out << chat->FormatItem(proto);
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if ((minLevel || maxLevel) && (!proto->RequiredLevel || proto->RequiredLevel < minLevel || proto->RequiredLevel > maxLevel))
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{
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filtered = true;
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break;
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}
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if (slot != EQUIPMENT_SLOT_END && bot->FindEquipSlot(proto, slot, true) != slot)
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{
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filtered = true;
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break;
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}
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}
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}
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}
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}
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if (out.str().empty())
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out << chat->FormatSpell(spellInfo);
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if (filtered)
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continue;
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if (craftableOnly && !craftCount)
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continue;
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out << materials.str();
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if (skillLine && skillLine->SkillLine)
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{
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uint32 GrayLevel = skillLine->TrivialSkillLineRankHigh;
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uint32 GreenLevel = (skillLine->TrivialSkillLineRankHigh + skillLine->MinSkillLineRank) / 2;
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uint32 YellowLevel = skillLine->MinSkillLineRank;
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uint32 SkillValue = bot->GetSkillValue(skillLine->SkillLine);
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out << " - ";
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if (SkillValue >= GrayLevel)
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out << " |cff808080gray";
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else if (SkillValue >= GreenLevel)
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out << " |cff80be80green";
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else if (SkillValue >= YellowLevel)
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out << " |cffffff00yellow";
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else
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out << " |cffff8040orange";
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out << "|r";
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}
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if (out.str().empty())
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continue;
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spells.push_back(std::pair<uint32, std::string>(itr->first, out.str()));
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alreadySeenList += spellInfo->SpellName[0];
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alreadySeenList += ",";
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}
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return spells;
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}
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bool ListSpellsAction::Execute(Event event)
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{
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Player* master = GetMaster();
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if (!master)
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return false;
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std::string const filter = event.getParam();
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std::vector<std::pair<uint32, std::string>> spells = GetSpellList(filter);
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botAI->TellMaster("=== Spells ===");
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std::sort(spells.begin(), spells.end(), CompareSpells);
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uint32 count = 0;
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for (std::vector<std::pair<uint32, std::string> >::iterator i = spells.begin(); i != spells.end(); ++i)
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{
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botAI->TellMasterNoFacing(i->second);
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if (++count >= 50)
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{
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std::ostringstream msg;
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msg << (spells.size() - 50) << " more...";
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botAI->TellMasterNoFacing(msg.str());
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break;
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}
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}
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return true;
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}
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