mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 02:10:28 +00:00
Big update.
This commit is contained in:
157
src/strategy/actions/LeaveGroupAction.cpp
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157
src/strategy/actions/LeaveGroupAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LeaveGroupAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool LeaveGroupAction::Execute(Event event)
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{
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Player* master = event.getOwner();
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return Leave(master);
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}
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bool PartyCommandAction::Execute(Event event)
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{
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WorldPacket& p = event.getPacket();
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p.rpos(0);
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uint32 operation;
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std::string member;
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p >> operation >> member;
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if (operation != PARTY_OP_LEAVE)
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return false;
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Player* master = GetMaster();
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if (master && member == master->GetName())
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return Leave(bot);
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return false;
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}
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bool UninviteAction::Execute(Event event)
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{
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WorldPacket& p = event.getPacket();
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if (p.GetOpcode() == CMSG_GROUP_UNINVITE)
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{
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p.rpos(0);
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std::string membername;
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p >> membername;
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// player not found
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if (!normalizePlayerName(membername))
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{
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return false;
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}
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if (bot->GetName() == membername)
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return Leave(bot);
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}
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if (p.GetOpcode() == CMSG_GROUP_UNINVITE_GUID)
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{
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p.rpos(0);
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ObjectGuid guid;
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p >> guid;
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if (bot->GetGUID() == guid)
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return Leave(bot);
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}
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return false;
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}
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bool LeaveGroupAction::Leave(Player* player)
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{
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if (player && !GET_PLAYERBOT_AI(player) && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, player))
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return false;
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bool aiMaster = GET_PLAYERBOT_AI(botAI->GetMaster()) != nullptr;
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botAI->TellMaster("Goodbye!", PLAYERBOT_SECURITY_TALK);
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bool randomBot = sRandomPlayerbotMgr->IsRandomBot(bot);
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bool shouldStay = randomBot && bot->GetGroup() && player == bot;
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if (!shouldStay)
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{
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WorldPacket p;
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p << uint32(PARTY_OP_LEAVE) << bot->GetName() << uint32(0);
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bot->GetSession()->HandleGroupDisbandOpcode(p);
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}
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if (randomBot)
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{
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GET_PLAYERBOT_AI(bot)->SetMaster(nullptr);
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}
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if (!aiMaster)
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botAI->ResetStrategies(!randomBot);
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botAI->Reset();
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return true;
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}
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bool LeaveFarAwayAction::Execute(Event event)
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{
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return Leave(nullptr);
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}
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bool LeaveFarAwayAction::isUseful()
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{
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if (!sPlayerbotAIConfig->randomBotGroupNearby)
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return false;
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if (bot->InBattleground())
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return false;
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if (bot->InBattlegroundQueue())
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return false;
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if (!bot->GetGroup())
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return false;
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Player* master = botAI->GetGroupMaster();
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Player* trueMaster = botAI->GetMaster();
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if (!master || (bot == master && !botAI->IsRealPlayer()))
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return false;
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PlayerbotAI* masterBotAI = nullptr;
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if (master)
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masterBotAI = GET_PLAYERBOT_AI(master);
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if (master && !masterBotAI)
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return false;
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if (trueMaster && !GET_PLAYERBOT_AI(trueMaster))
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return false;
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if (botAI->IsAlt() && (!masterBotAI || masterBotAI->IsRealPlayer())) // Don't leave group when alt grouped with player master.
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return false;
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if (botAI->GetGrouperType() == GrouperType::SOLO)
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return true;
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uint32 dCount = AI_VALUE(uint32, "death count");
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if (dCount > 9)
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return true;
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if (dCount > 4 && !botAI->HasRealPlayerMaster())
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return true;
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if (bot->GetGuildId() == master->GetGuildId())
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{
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if (bot->getLevel() > master->getLevel() + 5)
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{
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if (AI_VALUE(bool, "should get money"))
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return false;
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}
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}
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if (abs(int32(master->getLevel() - bot->getLevel())) > 4)
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return true;
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return false;
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}
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