Big update.

This commit is contained in:
UltraNix
2022-03-12 22:27:09 +01:00
parent b3d00ccb26
commit b952636f0d
843 changed files with 1534330 additions and 99 deletions

View File

@@ -0,0 +1,254 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GuildManagementActions.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Playerbots.h"
#include "ServerFacade.h"
Player* GuidManageAction::GetPlayer(Event event)
{
Player* player = nullptr;
ObjectGuid guid = event.getObject();
if (guid)
{
player = ObjectAccessor::FindPlayer(guid);
if (player)
return player;
}
std::string text = event.getParam();
if (!text.empty())
{
if (normalizePlayerName(text))
{
player = ObjectAccessor::FindPlayerByName(text.c_str());
if (player)
return player;
}
return nullptr;
}
Player* master = GetMaster();
if (!master)
guid = bot->GetTarget();
else
guid = master->GetTarget();
player = ObjectAccessor::FindPlayer(guid);
if (player)
return player;
player = event.getOwner();
if (player)
return player;
return nullptr;
}
bool GuidManageAction::Execute(Event event)
{
Player* player = GetPlayer(event);
if (!player || !PlayerIsValid(player) || player == bot)
return false;
WorldPacket data(opcode);
data << player->GetName();
SendPacket(data);
return true;
}
bool GuidManageAction::PlayerIsValid(Player* member)
{
return !member->GetGuildId();
}
uint8 GuidManageAction::GetRankId(Player* member)
{
return sGuildMgr->GetGuildById(member->GetGuildId())->GetMember(member->GetGUID())->GetRankId();
}
bool GuildInviteAction::isUseful()
{
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_INVITE);
}
void GuildInviteAction::SendPacket(WorldPacket packet)
{
WorldPackets::Guild::GuildInviteByName data = WorldPacket(packet);
bot->GetSession()->HandleGuildInviteOpcode(data);
}
bool GuildInviteAction::PlayerIsValid(Player* member)
{
return !member->GetGuildId();
}
bool GuildPromoteAction::isUseful()
{
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_PROMOTE);
}
void GuildPromoteAction::SendPacket(WorldPacket packet)
{
WorldPackets::Guild::GuildPromoteMember data = WorldPacket(packet);
bot->GetSession()->HandleGuildPromoteOpcode(data);
}
bool GuildPromoteAction::PlayerIsValid(Player* member)
{
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member) - 1;
}
bool GuildDemoteAction::isUseful()
{
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_DEMOTE);
}
void GuildDemoteAction::SendPacket(WorldPacket packet)
{
WorldPackets::Guild::GuildDemoteMember data = WorldPacket(packet);
bot->GetSession()->HandleGuildDemoteOpcode(data);
}
bool GuildDemoteAction::PlayerIsValid(Player* member)
{
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
}
bool GuildRemoveAction::isUseful()
{
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_REMOVE);
}
void GuildRemoveAction::SendPacket(WorldPacket packet)
{
WorldPackets::Guild::GuildOfficerRemoveMember data = WorldPacket(packet);
bot->GetSession()->HandleGuildRemoveOpcode(data);
}
bool GuildRemoveAction::PlayerIsValid(Player* member)
{
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
};
bool GuildManageNearbyAction::Execute(Event event)
{
uint32 found = 0;
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
Guild::Member* botMember = guild->GetMember(bot->GetGUID());
GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
for (auto& guid : nearGuids)
{
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || bot == player)
continue;
if (player->GetGuildId() != bot->GetGuildId())
continue;
if (player->GetGuildId()) //Promote or demote nearby members based on chance.
{
Guild::Member* member = guild->GetMember(player->GetGUID());
uint32 dCount = AI_VALUE(uint32, "death count");
if (dCount < 2 || !urand(0, 10))
{
if (!urand(0, 10))
{
botAI->DoSpecificAction("guild promote", Event("guild management", guid), true);
continue;
}
}
if (dCount > 3 || !urand(0, 10))
{
if (!urand(0, 10))
{
botAI->DoSpecificAction("guild demote", Event("guild management", guid), true);
continue;
}
}
continue;
}
if (!(guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_INVITE))
continue;
if (player->GetGuildIdInvited())
continue;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
if (botAI)
{
if (botAI->GetGuilderType() == GuilderType::SOLO && !botAI->HasRealPlayerMaster()) //Do not invite solo players.
continue;
if (botAI->HasActivePlayerMaster()) //Do not invite alts of active players.
continue;
}
else
{
if (!sPlayerbotAIConfig->randomBotGroupNearby)
return false;
}
if (sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->sightDistance)
continue;
if (botAI->DoSpecificAction("ginvite", Event("guild management", guid)))
found++;
}
return found > 0;
}
bool GuildManageNearbyAction::isUseful()
{
if (!bot->GetGuildId())
return false;
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
Guild::Member* botMember = guild->GetMember(bot->GetGUID());
return guild->GetRankRights(botMember->GetRankId()) & (GR_RIGHT_DEMOTE | GR_RIGHT_PROMOTE | GR_RIGHT_INVITE);
}
bool GuildLeaveAction::Execute(Event event)
{
Player* owner = event.getOwner();
if (owner && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, owner, true))
{
botAI->TellError("Sorry, I am happy in my guild :)");
return false;
}
WorldPackets::Guild::GuildLeave data = WorldPacket(CMSG_GUILD_LEAVE);
bot->GetSession()->HandleGuildLeaveOpcode(data);
return true;
}
bool GuildLeaveAction::isUseful()
{
return bot->GetGuildId();
}