mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Big update.
This commit is contained in:
254
src/strategy/actions/GuildManagementActions.cpp
Normal file
254
src/strategy/actions/GuildManagementActions.cpp
Normal file
@@ -0,0 +1,254 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "GuildManagementActions.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "GuildPackets.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
Player* GuidManageAction::GetPlayer(Event event)
|
||||
{
|
||||
Player* player = nullptr;
|
||||
ObjectGuid guid = event.getObject();
|
||||
|
||||
if (guid)
|
||||
{
|
||||
player = ObjectAccessor::FindPlayer(guid);
|
||||
|
||||
if (player)
|
||||
return player;
|
||||
}
|
||||
|
||||
std::string text = event.getParam();
|
||||
|
||||
if (!text.empty())
|
||||
{
|
||||
if (normalizePlayerName(text))
|
||||
{
|
||||
player = ObjectAccessor::FindPlayerByName(text.c_str());
|
||||
|
||||
if (player)
|
||||
return player;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
guid = bot->GetTarget();
|
||||
else
|
||||
guid = master->GetTarget();
|
||||
|
||||
player = ObjectAccessor::FindPlayer(guid);
|
||||
|
||||
if (player)
|
||||
return player;
|
||||
|
||||
player = event.getOwner();
|
||||
|
||||
if (player)
|
||||
return player;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool GuidManageAction::Execute(Event event)
|
||||
{
|
||||
Player* player = GetPlayer(event);
|
||||
|
||||
if (!player || !PlayerIsValid(player) || player == bot)
|
||||
return false;
|
||||
|
||||
WorldPacket data(opcode);
|
||||
data << player->GetName();
|
||||
SendPacket(data);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuidManageAction::PlayerIsValid(Player* member)
|
||||
{
|
||||
return !member->GetGuildId();
|
||||
}
|
||||
|
||||
uint8 GuidManageAction::GetRankId(Player* member)
|
||||
{
|
||||
return sGuildMgr->GetGuildById(member->GetGuildId())->GetMember(member->GetGUID())->GetRankId();
|
||||
}
|
||||
|
||||
bool GuildInviteAction::isUseful()
|
||||
{
|
||||
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_INVITE);
|
||||
}
|
||||
|
||||
void GuildInviteAction::SendPacket(WorldPacket packet)
|
||||
{
|
||||
WorldPackets::Guild::GuildInviteByName data = WorldPacket(packet);
|
||||
bot->GetSession()->HandleGuildInviteOpcode(data);
|
||||
}
|
||||
|
||||
bool GuildInviteAction::PlayerIsValid(Player* member)
|
||||
{
|
||||
return !member->GetGuildId();
|
||||
}
|
||||
|
||||
bool GuildPromoteAction::isUseful()
|
||||
{
|
||||
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_PROMOTE);
|
||||
}
|
||||
|
||||
void GuildPromoteAction::SendPacket(WorldPacket packet)
|
||||
{
|
||||
WorldPackets::Guild::GuildPromoteMember data = WorldPacket(packet);
|
||||
bot->GetSession()->HandleGuildPromoteOpcode(data);
|
||||
}
|
||||
|
||||
bool GuildPromoteAction::PlayerIsValid(Player* member)
|
||||
{
|
||||
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member) - 1;
|
||||
}
|
||||
|
||||
bool GuildDemoteAction::isUseful()
|
||||
{
|
||||
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_DEMOTE);
|
||||
}
|
||||
|
||||
void GuildDemoteAction::SendPacket(WorldPacket packet)
|
||||
{
|
||||
WorldPackets::Guild::GuildDemoteMember data = WorldPacket(packet);
|
||||
bot->GetSession()->HandleGuildDemoteOpcode(data);
|
||||
}
|
||||
|
||||
bool GuildDemoteAction::PlayerIsValid(Player* member)
|
||||
{
|
||||
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
|
||||
}
|
||||
|
||||
bool GuildRemoveAction::isUseful()
|
||||
{
|
||||
return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_REMOVE);
|
||||
}
|
||||
|
||||
void GuildRemoveAction::SendPacket(WorldPacket packet)
|
||||
{
|
||||
WorldPackets::Guild::GuildOfficerRemoveMember data = WorldPacket(packet);
|
||||
bot->GetSession()->HandleGuildRemoveOpcode(data);
|
||||
}
|
||||
|
||||
bool GuildRemoveAction::PlayerIsValid(Player* member)
|
||||
{
|
||||
return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
|
||||
};
|
||||
|
||||
bool GuildManageNearbyAction::Execute(Event event)
|
||||
{
|
||||
uint32 found = 0;
|
||||
|
||||
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
|
||||
Guild::Member* botMember = guild->GetMember(bot->GetGUID());
|
||||
|
||||
GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
|
||||
for (auto& guid : nearGuids)
|
||||
{
|
||||
Player* player = ObjectAccessor::FindPlayer(guid);
|
||||
|
||||
if (!player || bot == player)
|
||||
continue;
|
||||
|
||||
if (player->GetGuildId() != bot->GetGuildId())
|
||||
continue;
|
||||
|
||||
if (player->GetGuildId()) //Promote or demote nearby members based on chance.
|
||||
{
|
||||
Guild::Member* member = guild->GetMember(player->GetGUID());
|
||||
uint32 dCount = AI_VALUE(uint32, "death count");
|
||||
|
||||
if (dCount < 2 || !urand(0, 10))
|
||||
{
|
||||
if (!urand(0, 10))
|
||||
{
|
||||
botAI->DoSpecificAction("guild promote", Event("guild management", guid), true);
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (dCount > 3 || !urand(0, 10))
|
||||
{
|
||||
if (!urand(0, 10))
|
||||
{
|
||||
botAI->DoSpecificAction("guild demote", Event("guild management", guid), true);
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_INVITE))
|
||||
continue;
|
||||
|
||||
if (player->GetGuildIdInvited())
|
||||
continue;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
|
||||
|
||||
if (botAI)
|
||||
{
|
||||
|
||||
if (botAI->GetGuilderType() == GuilderType::SOLO && !botAI->HasRealPlayerMaster()) //Do not invite solo players.
|
||||
continue;
|
||||
|
||||
|
||||
if (botAI->HasActivePlayerMaster()) //Do not invite alts of active players.
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!sPlayerbotAIConfig->randomBotGroupNearby)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->sightDistance)
|
||||
continue;
|
||||
|
||||
if (botAI->DoSpecificAction("ginvite", Event("guild management", guid)))
|
||||
found++;
|
||||
}
|
||||
|
||||
return found > 0;
|
||||
}
|
||||
|
||||
bool GuildManageNearbyAction::isUseful()
|
||||
{
|
||||
if (!bot->GetGuildId())
|
||||
return false;
|
||||
|
||||
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
|
||||
Guild::Member* botMember = guild->GetMember(bot->GetGUID());
|
||||
|
||||
return guild->GetRankRights(botMember->GetRankId()) & (GR_RIGHT_DEMOTE | GR_RIGHT_PROMOTE | GR_RIGHT_INVITE);
|
||||
}
|
||||
|
||||
bool GuildLeaveAction::Execute(Event event)
|
||||
{
|
||||
Player* owner = event.getOwner();
|
||||
if (owner && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, owner, true))
|
||||
{
|
||||
botAI->TellError("Sorry, I am happy in my guild :)");
|
||||
return false;
|
||||
}
|
||||
|
||||
WorldPackets::Guild::GuildLeave data = WorldPacket(CMSG_GUILD_LEAVE);
|
||||
bot->GetSession()->HandleGuildLeaveOpcode(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuildLeaveAction::isUseful()
|
||||
{
|
||||
return bot->GetGuildId();
|
||||
}
|
||||
Reference in New Issue
Block a user