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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 09:50:27 +00:00
Big update.
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75
src/strategy/actions/GuildBankAction.cpp
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75
src/strategy/actions/GuildBankAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GuildBankAction.h"
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#include "GuildMgr.h"
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#include "Playerbots.h"
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bool GuildBankAction::Execute(Event event)
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{
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std::string const text = event.getParam();
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if (text.empty())
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return false;
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if (!bot->GetGuildId() || (GetMaster() && GetMaster()->GetGuildId() != bot->GetGuildId()))
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{
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botAI->TellMaster("I'm not in your guild!");
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return false;
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}
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GuidVector gos = *botAI->GetAiObjectContext()->GetValue<GuidVector >("nearest game objects");
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for (GuidVector::iterator i = gos.begin(); i != gos.end(); ++i)
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{
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GameObject* go = botAI->GetGameObject(*i);
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if (!go || !bot->GetGameObjectIfCanInteractWith(go->GetGUID(), GAMEOBJECT_TYPE_GUILD_BANK))
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continue;
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return Execute(text, go);
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}
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botAI->TellMaster("Cannot find the guild bank nearby");
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return false;
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}
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bool GuildBankAction::Execute(std::string const text, GameObject* bank)
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{
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bool result = true;
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std::vector<Item*> found = parseItems(text);
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if (found.empty())
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return false;
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for (std::vector<Item*>::iterator i = found.begin(); i != found.end(); i++)
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{
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Item* item = *i;
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if (item)
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result &= MoveFromCharToBank(item, bank);
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}
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return result;
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}
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bool GuildBankAction::MoveFromCharToBank(Item* item, GameObject* bank)
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{
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uint32 playerSlot = item->GetSlot();
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uint32 playerBag = item->GetBagSlot();
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std::ostringstream out;
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Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
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//guild->SwapItems(bot, 0, playerSlot, 0, INVENTORY_SLOT_BAG_0, 0);
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// check source pos rights (item moved to bank)
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if (!guild->MemberHasTabRights(bot->GetGUID(), 0, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
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out << "I can't put " << chat->FormatItem(item->GetTemplate()) << " to guild bank. I have no rights to put items in the first guild bank tab";
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else
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{
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out << chat->FormatItem(item->GetTemplate()) << " put to guild bank";
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guild->SwapItemsWithInventory(bot, false, 0, 255, playerBag, playerSlot, 0);
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}
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botAI->TellMaster(out);
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return true;
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}
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