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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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55
src/strategy/actions/GuildAcceptAction.cpp
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55
src/strategy/actions/GuildAcceptAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GuildAcceptAction.h"
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#include "Event.h"
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#include "GuildPackets.h"
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#include "Playerbots.h"
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#include "PlayerbotSecurity.h"
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bool GuildAcceptAction::Execute(Event event)
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{
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WorldPacket p(event.getPacket());
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p.rpos(0);
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Player* inviter = nullptr;
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std::string Invitedname;
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p >> Invitedname;
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if (normalizePlayerName(Invitedname))
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inviter = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
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if (!inviter)
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return false;
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bool accept = true;
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uint32 guildId = inviter->GetGuildId();
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if (!guildId)
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{
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botAI->TellError("You are not in a guild!");
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accept = false;
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}
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else if (bot->GetGuildId())
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{
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botAI->TellError("Sorry, I am in a guild already");
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accept = false;
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}
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else if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter, true))
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{
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botAI->TellError("Sorry, I don't want to join your guild :(");
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accept = false;
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}
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if (accept)
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{
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WorldPackets::Guild::AcceptGuildInvite data = WorldPacket(CMSG_GUILD_ACCEPT);
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bot->GetSession()->HandleGuildAcceptOpcode(data);
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}
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else
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{
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WorldPackets::Guild::GuildDeclineInvitation data = WorldPacket(CMSG_GUILD_DECLINE);
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bot->GetSession()->HandleGuildDeclineOpcode(data);
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}
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return true;
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}
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