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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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42
src/strategy/actions/GreetAction.cpp
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42
src/strategy/actions/GreetAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GreetAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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GreetAction::GreetAction(PlayerbotAI* botAI) : Action(botAI, "greet")
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{
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}
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bool GreetAction::Execute(Event event)
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{
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ObjectGuid guid = AI_VALUE(ObjectGuid, "new player nearby");
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if (!guid || !guid.IsPlayer())
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return false;
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Player* player = dynamic_cast<Player*>(botAI->GetUnit(guid));
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if (!player)
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return false;
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if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, player, sPlayerbotAIConfig->sightDistance))
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bot->SetFacingToObject(player);
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ObjectGuid oldSel = bot->GetTarget();
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bot->SetTarget(guid);
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//bot->HandleEmote(EMOTE_ONESHOT_WAVE);
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botAI->PlayEmote(TEXT_EMOTE_HELLO);
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bot->SetTarget(oldSel);
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GuidSet& alreadySeenPlayers = botAI->GetAiObjectContext()->GetValue<GuidSet&>("already seen players")->Get();
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alreadySeenPlayers.insert(guid);
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GuidVector nearestPlayers = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
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for (ObjectGuid const guid : nearestPlayers)
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{
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alreadySeenPlayers.insert(guid);
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}
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return true;
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}
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