mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-27 07:26:23 +00:00
Big update.
This commit is contained in:
322
src/strategy/actions/GenericSpellActions.h
Normal file
322
src/strategy/actions/GenericSpellActions.h
Normal file
@@ -0,0 +1,322 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_GENERICSPELLACTIONS_H
|
||||
#define _PLAYERBOT_GENERICSPELLACTIONS_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "Value.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
class Unit;
|
||||
class WorldObject;
|
||||
|
||||
class CastSpellAction : public Action
|
||||
{
|
||||
public:
|
||||
CastSpellAction(PlayerbotAI* botAI, std::string const spell);
|
||||
|
||||
std::string const GetTargetName() override { return "current target"; };
|
||||
bool Execute(Event event) override;
|
||||
bool isPossible() override;
|
||||
bool isUseful() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Single; }
|
||||
|
||||
NextAction** getPrerequisites() override;
|
||||
|
||||
protected:
|
||||
std::string spell;
|
||||
float range;
|
||||
};
|
||||
|
||||
class CastAuraSpellAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
|
||||
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class CastMeleeSpellAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastMeleeSpellAction(PlayerbotAI* botAI, std::string const spell);
|
||||
};
|
||||
|
||||
class CastDebuffSpellAction : public CastAuraSpellAction
|
||||
{
|
||||
public:
|
||||
CastDebuffSpellAction(PlayerbotAI* botAI, std::string const spell) : CastAuraSpellAction(botAI, spell) { }
|
||||
};
|
||||
|
||||
class CastDebuffSpellOnAttackerAction : public CastAuraSpellAction
|
||||
{
|
||||
public:
|
||||
CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell) : CastAuraSpellAction(botAI, spell) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return spell + " on attacker"; }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastBuffSpellAction : public CastAuraSpellAction
|
||||
{
|
||||
public:
|
||||
CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell);
|
||||
|
||||
std::string const GetTargetName() override { return "self target"; }
|
||||
};
|
||||
|
||||
class CastEnchantItemAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastEnchantItemAction(PlayerbotAI* botAI, std::string const spell);
|
||||
|
||||
bool isPossible() override;
|
||||
std::string const GetTargetName() override { return "self target"; }
|
||||
};
|
||||
|
||||
class CastHealingSpellAction : public CastAuraSpellAction
|
||||
{
|
||||
public:
|
||||
CastHealingSpellAction(PlayerbotAI* botAI, std::string const spell, uint8 estAmount = 15.0f);
|
||||
|
||||
std::string const GetTargetName() override { return "self target"; }
|
||||
bool isUseful() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
|
||||
protected:
|
||||
uint8 estAmount;
|
||||
};
|
||||
|
||||
class CastAoeHealSpellAction : public CastHealingSpellAction
|
||||
{
|
||||
public:
|
||||
CastAoeHealSpellAction(PlayerbotAI* botAI, std::string const spell, uint8 estAmount = 15.0f) : CastHealingSpellAction(botAI, spell, estAmount) { }
|
||||
|
||||
std::string const GetTargetName() override { return "party member to heal"; }
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class CastCureSpellAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastCureSpellAction(PlayerbotAI* botAI, std::string const spell);
|
||||
|
||||
std::string const GetTargetName() override { return "self target"; }
|
||||
};
|
||||
|
||||
class PartyMemberActionNameSupport
|
||||
{
|
||||
public:
|
||||
PartyMemberActionNameSupport(std::string const spell)
|
||||
{
|
||||
name = std::string(spell + " on party");
|
||||
}
|
||||
|
||||
std::string const getName() { return name; }
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class HealPartyMemberAction : public CastHealingSpellAction, public PartyMemberActionNameSupport
|
||||
{
|
||||
public:
|
||||
HealPartyMemberAction(PlayerbotAI* botAI, std::string const spell, uint8 estAmount = 15.0f) :
|
||||
CastHealingSpellAction(botAI, spell, estAmount), PartyMemberActionNameSupport(spell) { }
|
||||
|
||||
std::string const GetTargetName() override { return "party member to heal"; }
|
||||
std::string const getName() override { return PartyMemberActionNameSupport::getName(); }
|
||||
};
|
||||
|
||||
class ResurrectPartyMemberAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
ResurrectPartyMemberAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
|
||||
|
||||
std::string const GetTargetName() override { return "party member to resurrect"; }
|
||||
};
|
||||
|
||||
class CurePartyMemberAction : public CastSpellAction, public PartyMemberActionNameSupport
|
||||
{
|
||||
public:
|
||||
CurePartyMemberAction(PlayerbotAI* botAI, std::string const spell, uint32 dispelType) :
|
||||
CastSpellAction(botAI, spell), PartyMemberActionNameSupport(spell), dispelType(dispelType) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return PartyMemberActionNameSupport::getName(); }
|
||||
|
||||
protected:
|
||||
uint32 dispelType;
|
||||
};
|
||||
|
||||
class BuffOnPartyAction : public CastBuffSpellAction, public PartyMemberActionNameSupport
|
||||
{
|
||||
public:
|
||||
BuffOnPartyAction(PlayerbotAI* botAI, std::string const spell) :
|
||||
CastBuffSpellAction(botAI, spell), PartyMemberActionNameSupport(spell) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return PartyMemberActionNameSupport::getName(); }
|
||||
};
|
||||
|
||||
class CastShootAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastShootAction(PlayerbotAI* botAI);
|
||||
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::None; }
|
||||
};
|
||||
|
||||
class CastLifeBloodAction : public CastHealingSpellAction
|
||||
{
|
||||
public:
|
||||
CastLifeBloodAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "lifeblood") { }
|
||||
};
|
||||
|
||||
class CastGiftOfTheNaaruAction : public CastHealingSpellAction
|
||||
{
|
||||
public:
|
||||
CastGiftOfTheNaaruAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "gift of the naaru") { }
|
||||
};
|
||||
|
||||
class CastArcaneTorrentAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastArcaneTorrentAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "arcane torrent") { }
|
||||
};
|
||||
|
||||
class CastManaTapAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastManaTapAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "mana tap") { }
|
||||
};
|
||||
|
||||
class CastWarStompAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastWarStompAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "war stomp") { }
|
||||
};
|
||||
|
||||
class CastSpellOnEnemyHealerAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastSpellOnEnemyHealerAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return spell + " on enemy healer"; }
|
||||
};
|
||||
|
||||
class CastSnareSpellAction : public CastDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastSnareSpellAction(PlayerbotAI* botAI, std::string const spell) : CastDebuffSpellAction(botAI, spell) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return spell + " on snare target"; }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::None; }
|
||||
};
|
||||
|
||||
class CastCrowdControlSpellAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastCrowdControlSpellAction(PlayerbotAI* botAI, std::string const spell) : CastBuffSpellAction(botAI, spell) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
bool Execute(Event event) override;
|
||||
bool isPossible() override;
|
||||
bool isUseful() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::None; }
|
||||
};
|
||||
|
||||
class CastProtectSpellAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastProtectSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
|
||||
|
||||
std::string const GetTargetName() override;
|
||||
bool isUseful() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::None; }
|
||||
};
|
||||
|
||||
class CastVehicleSpellAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastVehicleSpellAction(PlayerbotAI* botAI, std::string const& spell) : CastSpellAction(botAI, spell)
|
||||
{
|
||||
range = 120.0f;
|
||||
}
|
||||
|
||||
std::string const GetTargetName() override { return "current target"; }
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool isPossible() override;
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::None; }
|
||||
|
||||
protected:
|
||||
WorldObject* spellTarget;
|
||||
};
|
||||
|
||||
class CastHurlBoulderAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastHurlBoulderAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "hurl boulder") { }
|
||||
};
|
||||
|
||||
class CastSteamRushAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastSteamRushAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "steam rush") { }
|
||||
};
|
||||
|
||||
class CastRamAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastRamAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "ram") { }
|
||||
};
|
||||
|
||||
class CastNapalmAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastNapalmAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "napalm") { }
|
||||
};
|
||||
|
||||
class CastFireCannonAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastFireCannonAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "fire cannon") { }
|
||||
};
|
||||
|
||||
class CastSteamBlastAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastSteamBlastAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "steam blast") { }
|
||||
};
|
||||
|
||||
class CastIncendiaryRocketAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastIncendiaryRocketAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "incendiary rocket") { }
|
||||
};
|
||||
|
||||
class CastRocketBlastAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastRocketBlastAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "rocket blast") { }
|
||||
};
|
||||
|
||||
class CastGlaiveThrowAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastGlaiveThrowAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "glaive throw") { }
|
||||
};
|
||||
|
||||
class CastBladeSalvoAction : public CastVehicleSpellAction
|
||||
{
|
||||
public:
|
||||
CastBladeSalvoAction(PlayerbotAI* botAI) : CastVehicleSpellAction(botAI, "blade salvo") { }
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user