mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
This commit is contained in:
141
src/strategy/actions/ChooseTargetActions.cpp
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141
src/strategy/actions/ChooseTargetActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ChooseTargetActions.h"
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#include "ChooseRpgTargetAction.h"
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#include "Event.h"
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#include "LootObjectStack.h"
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#include "PossibleRpgTargetsValue.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool AttackEnemyPlayerAction::isUseful()
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{
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// if carry flag, do not start fight
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if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
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return false;
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return !sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetAreaId());
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}
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bool AttackEnemyFlagCarrierAction::isUseful()
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{
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Unit* target = context->GetValue<Unit*>("enemy flag carrier")->Get();
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return target && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target), 75.0f) && (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976));
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}
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bool AttackAnythingAction::isUseful()
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{
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if (!botAI->AllowActivity(GRIND_ACTIVITY)) //Bot not allowed to be active
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return false;
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if (!AI_VALUE(bool, "can move around"))
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return false;
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if (context->GetValue<TravelTarget*>("travel target")->Get()->isTraveling() && ChooseRpgTargetAction::isFollowValid(bot, *context->GetValue<TravelTarget*>("travel target")->Get()->getPosition())) //Bot is traveling
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return false;
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Unit* target = GetTarget();
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if (!target)
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return false;
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std::string const name = std::string(target->GetName());
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if (!name.empty() && name.find("Dummy") != std::string::npos) // Target is not a targetdummy
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return false;
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if (!ChooseRpgTargetAction::isFollowValid(bot, target)) //Do not grind mobs far away from master.
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return false;
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return true;
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}
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bool DropTargetAction::Execute(Event event)
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{
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Unit* target = context->GetValue<Unit*>("current target")->Get();
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if (target && target->isDead())
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{
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ObjectGuid guid = target->GetGUID();
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if (guid)
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context->GetValue<LootObjectStack*>("available loot")->Get()->Add(guid);
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}
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ObjectGuid pullTarget = context->GetValue<ObjectGuid>("pull target")->Get();
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GuidVector possible = botAI->GetAiObjectContext()->GetValue<GuidVector>("possible targets no los")->Get();
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if (pullTarget && find(possible.begin(), possible.end(), pullTarget) == possible.end())
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{
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context->GetValue<ObjectGuid>("pull target")->Set(ObjectGuid::Empty);
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}
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context->GetValue<Unit*>("current target")->Set(nullptr);
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bot->SetTarget(ObjectGuid::Empty);
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botAI->ChangeEngine(BOT_STATE_NON_COMBAT);
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botAI->InterruptSpell();
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bot->AttackStop();
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if (Pet* pet = bot->GetPet())
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{
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if (CreatureAI* creatureAI = ((Creature*)pet)->AI())
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{
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pet->SetReactState(REACT_PASSIVE);
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pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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pet->AttackStop();
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}
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}
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if (!urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
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{
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std::vector<uint32> sounds;
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if (target && target->isDead())
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{
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sounds.push_back(TEXT_EMOTE_CHEER);
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sounds.push_back(TEXT_EMOTE_CONGRATULATE);
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}
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else
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{
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sounds.push_back(304); // guard
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sounds.push_back(325); // stay
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}
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if (!sounds.empty())
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botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
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}
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return true;
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}
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bool AttackAnythingAction::Execute(Event event)
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{
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bool result = AttackAction::Execute(event);
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if (result)
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{
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if (Unit* grindTarget = GetTarget())
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{
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if (char const* grindName = grindTarget->GetName().c_str())
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{
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context->GetValue<ObjectGuid>("pull target")->Set(grindTarget->GetGUID());
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bot->GetMotionMaster()->Clear();
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bot->StopMoving();
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}
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}
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}
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return result;
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}
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bool AttackAnythingAction::isPossible()
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{
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return AttackAction::isPossible() && GetTarget();
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}
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bool DpsAssistAction::isUseful()
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{
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// if carry flag, do not start fight
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if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
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return false;
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return true;
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}
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