[Combat formation] Last flee angle check

This commit is contained in:
Yunfan Li
2024-07-09 00:08:20 +08:00
parent 7325ba7dcb
commit b55c9b14d1
4 changed files with 57 additions and 7 deletions

View File

@@ -44,6 +44,7 @@ class MovementAction : public Action
Position BestPositionForMeleeToFlee(Position pos, float radius);
Position BestPositionForRangedToFlee(Position pos, float radius);
bool FleePosition(Position pos, float radius);
bool CheckLastFlee(float curAngle, float lastAngle, uint32 lastTS);
protected:
struct CheckAngle {
float angle;