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[Combat formation] Last flee angle check
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@@ -44,6 +44,7 @@ class MovementAction : public Action
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Position BestPositionForMeleeToFlee(Position pos, float radius);
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Position BestPositionForRangedToFlee(Position pos, float radius);
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bool FleePosition(Position pos, float radius);
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bool CheckLastFlee(float curAngle, float lastAngle, uint32 lastTS);
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protected:
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struct CheckAngle {
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float angle;
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