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Expose zone level brackets to user configuration (#1309)
* Make variable name more intuitive * Make variable name more intuitive * Make variable name more intuitive and clarify function * Update playerbots.conf.dist * Update PlayerbotAIConfig.cpp * Update PlayerbotAIConfig.h * Update RandomPlayerbotMgr.cpp * Update playerbots.conf.dist * Update playerbots.conf.dist * Update playerbots.conf.dist * Update playerbots.conf.dist * Update playerbots.conf.dist * Update playerbots.conf.dist
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@@ -1563,7 +1563,12 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket()
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zone2LevelBracket[2817] = {77, 80}; // Crystalsong Forest
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zone2LevelBracket[3537] = {68, 75}; // Borean Tundra
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zone2LevelBracket[3711] = {75, 80}; // Sholazar Basin
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zone2LevelBracket[4197] = {79, 80}; // Wintergrasp
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zone2LevelBracket[4197] = {79, 80}; // Wintergrasp
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// Override with values from config
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for (auto const& [zoneId, bracketPair] : sPlayerbotAIConfig->zoneBrackets) {
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zone2LevelBracket[zoneId] = {bracketPair.first, bracketPair.second};
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}
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}
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void RandomPlayerbotMgr::PrepareTeleportCache()
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