time unit for expected lifetime

This commit is contained in:
Yunfan Li
2023-09-05 00:56:12 +08:00
parent 1deac0bbc0
commit b4a5736c02
4 changed files with 5 additions and 5 deletions

View File

@@ -207,7 +207,7 @@ bool TargetInSightTrigger::IsActive()
bool DebuffTrigger::IsActive()
{
return BuffTrigger::IsActive() && GetTarget() && (1000 * GetTarget()->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
return BuffTrigger::IsActive() && GetTarget() && (GetTarget()->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
}
bool DebuffOnBossTrigger::IsActive()