Remove "potion" strategy from arenas + code cleanups (#1922)

Lines 481 through 484 are the only substantive changes. Bots were having
the potion strategy added in arenas, and since potions are not allowed
in arenas, this caused them to lock up and attempt to repeatedly drink
potions when under the applicable health or mana trigger thresholds. Now
they won't have the potion strategy in arenas.

Otherwise, I noticed a bunch of magic numbers for spec tabs and so went
ahead and did some refactoring:
1. All references to spec tab numbers now use the appropriate constant
name.
2. A bunch of extra braces were deleted.
3. DEATHKNIGHT_TAB was changed to DEATH_KNIGHT_TAB, and
HUNTER_TAB_BEASTMASTERY was changed to HUNTER_TAB_BEAST_MASTERY, to
reflect the correct names of the class and spec.
4. Deleted some comments that were clearly unneeded. There's much more
that can be cleaned up, and probably the entire logic sequence for
adding/removing strategies in AiFactory.cpp can be redone, but that's
above my pay grade.
This commit is contained in:
Crow
2025-12-30 14:17:14 -06:00
committed by GitHub
parent 8f638b6a66
commit b16789fa54
5 changed files with 108 additions and 172 deletions

View File

@@ -45,7 +45,7 @@
# HUNTER # HUNTER
# ROGUE # ROGUE
# PRIEST # PRIEST
# DEATHKNIGHT # DEATH KNIGHT
# SHAMAN # SHAMAN
# MAGE # MAGE
# WARLOCK # WARLOCK
@@ -56,7 +56,7 @@
# HUNTER # HUNTER
# ROGUE # ROGUE
# PRIEST # PRIEST
# DEATHKNIGHT # DEATH KNIGHT
# SHAMAN # SHAMAN
# MAGE # MAGE
# WARLOCK # WARLOCK
@@ -1474,7 +1474,7 @@ AiPlayerbot.PremadeSpecLink.5.5.80 = 50332031003--005323241223112003102311351
#################################################################################################### ####################################################################################################
#################################################################################################### ####################################################################################################
# DEATHKNIGHT # DEATH KNIGHT
# #
# #
@@ -1797,7 +1797,7 @@ AiPlayerbot.RandomClassSpecIndex.5.2 = 2
#################################################################################################### ####################################################################################################
#################################################################################################### ####################################################################################################
# DEATHKNIGHT # DEATH KNIGHT
# #
# #

View File

@@ -140,37 +140,37 @@ BotRoles AiFactory::GetPlayerRoles(Player* player)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
if (tab == 2) if (tab == PRIEST_TAB_SHADOW)
role = BOT_ROLE_DPS; role = BOT_ROLE_DPS;
else else
role = BOT_ROLE_HEALER; role = BOT_ROLE_HEALER;
break; break;
case CLASS_SHAMAN: case CLASS_SHAMAN:
if (tab == 2) if (tab == SHAMAN_TAB_RESTORATION)
role = BOT_ROLE_HEALER; role = BOT_ROLE_HEALER;
else else
role = BOT_ROLE_DPS; role = BOT_ROLE_DPS;
break; break;
case CLASS_WARRIOR: case CLASS_WARRIOR:
if (tab == 2) if (tab == WARRIOR_TAB_PROTECTION)
role = BOT_ROLE_TANK; role = BOT_ROLE_TANK;
else else
role = BOT_ROLE_DPS; role = BOT_ROLE_DPS;
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
if (tab == 0) if (tab == PALADIN_TAB_HOLY)
role = BOT_ROLE_HEALER; role = BOT_ROLE_HEALER;
else if (tab == 1) else if (tab == PALADIN_TAB_PROTECTION)
role = BOT_ROLE_TANK; role = BOT_ROLE_TANK;
else if (tab == 2) else if (tab == PALADIN_TAB_RETRIBUTION)
role = BOT_ROLE_DPS; role = BOT_ROLE_DPS;
break; break;
case CLASS_DRUID: case CLASS_DRUID:
if (tab == 0) if (tab == DRUID_TAB_BALANCE)
role = BOT_ROLE_DPS; role = BOT_ROLE_DPS;
else if (tab == 1) else if (tab == DRUID_TAB_FERAL)
role = (BotRoles)(BOT_ROLE_TANK | BOT_ROLE_DPS); role = (BotRoles)(BOT_ROLE_TANK | BOT_ROLE_DPS);
else if (tab == 2) else if (tab == DRUID_TAB_RESTORATION)
role = BOT_ROLE_HEALER; role = BOT_ROLE_HEALER;
break; break;
default: default:
@@ -188,84 +188,83 @@ std::string AiFactory::GetPlayerSpecName(Player* player)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
if (tab == 2) if (tab == PRIEST_TAB_SHADOW)
specName = "shadow"; specName = "shadow";
else if (tab == 1) else if (tab == PRIEST_TAB_HOLY)
specName = "holy"; specName = "holy";
else else
specName = "disc"; specName = "disc";
;
break; break;
case CLASS_SHAMAN: case CLASS_SHAMAN:
if (tab == 2) if (tab == SHAMAN_TAB_RESTORATION)
specName = "resto"; specName = "resto";
else if (tab == 1) else if (tab == SHAMAN_TAB_ENHANCEMENT)
specName = "enhance"; specName = "enhance";
else else
specName = "elem"; specName = "elem";
break; break;
case CLASS_WARRIOR: case CLASS_WARRIOR:
if (tab == 2) if (tab == WARRIOR_TAB_PROTECTION)
specName = "prot"; specName = "prot";
else if (tab == 1) else if (tab == WARRIOR_TAB_FURY)
specName = "fury"; specName = "fury";
else else
specName = "arms"; specName = "arms";
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
if (tab == 0) if (tab == PALADIN_TAB_HOLY)
specName = "holy"; specName = "holy";
else if (tab == 1) else if (tab == PALADIN_TAB_PROTECTION)
specName = "prot"; specName = "prot";
else if (tab == 2) else if (tab == PALADIN_TAB_RETRIBUTION)
specName = "retrib"; specName = "retrib";
break; break;
case CLASS_DRUID: case CLASS_DRUID:
if (tab == 0) if (tab == DRUID_TAB_BALANCE)
specName = "balance"; specName = "balance";
else if (tab == 1) else if (tab == DRUID_TAB_FERAL)
specName = "feraldps"; specName = "feraldps";
else if (tab == 2) else if (tab == DRUID_TAB_RESTORATION)
specName = "resto"; specName = "resto";
break; break;
case CLASS_ROGUE: case CLASS_ROGUE:
if (tab == 0) if (tab == ROGUE_TAB_ASSASSINATION)
specName = "assas"; specName = "assas";
else if (tab == 1) else if (tab == ROGUE_TAB_COMBAT)
specName = "combat"; specName = "combat";
else if (tab == 2) else if (tab == ROGUE_TAB_SUBTLETY)
specName = "subtle"; specName = "subtle";
break; break;
case CLASS_HUNTER: case CLASS_HUNTER:
if (tab == 0) if (tab == HUNTER_TAB_BEAST_MASTERY)
specName = "beast"; specName = "beast";
else if (tab == 1) else if (tab == HUNTER_TAB_MARKSMANSHIP)
specName = "marks"; specName = "marks";
else if (tab == 2) else if (tab == HUNTER_TAB_SURVIVAL)
specName = "surv"; specName = "surv";
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == 0) if (tab == DEATH_KNIGHT_TAB_BLOOD)
specName = "blooddps"; specName = "blooddps";
else if (tab == 1) else if (tab == DEATH_KNIGHT_TAB_FROST)
specName = "frostdps"; specName = "frostdps";
else if (tab == 2) else if (tab == DEATH_KNIGHT_TAB_UNHOLY)
specName = "unholydps"; specName = "unholydps";
break; break;
case CLASS_MAGE: case CLASS_MAGE:
if (tab == 0) if (tab == MAGE_TAB_ARCANE)
specName = "arcane"; specName = "arcane";
else if (tab == 1) else if (tab == MAGE_TAB_FIRE)
specName = "fire"; specName = "fire";
else if (tab == 2) else if (tab == MAGE_TAB_FROST)
specName = "frost"; specName = "frost";
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == 0) if (tab == WARLOCK_TAB_AFFLICTION)
specName = "afflic"; specName = "afflic";
else if (tab == 1) else if (tab == WARLOCK_TAB_DEMONOLOGY)
specName = "demo"; specName = "demo";
else if (tab == 2) else if (tab == WARLOCK_TAB_DESTRUCTION)
specName = "destro"; specName = "destro";
break; break;
default: default:
@@ -280,147 +279,124 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
uint8 tab = GetPlayerSpecTab(player); uint8 tab = GetPlayerSpecTab(player);
if (!player->InBattleground()) if (!player->InBattleground())
{
engine->addStrategiesNoInit("racials", "chat", "default", "cast time", "potions", "duel", "boost", nullptr); engine->addStrategiesNoInit("racials", "chat", "default", "cast time", "potions", "duel", "boost", nullptr);
}
if (sPlayerbotAIConfig->autoAvoidAoe && facade->HasRealPlayerMaster()) if (sPlayerbotAIConfig->autoAvoidAoe && facade->HasRealPlayerMaster())
{
engine->addStrategy("avoid aoe", false); engine->addStrategy("avoid aoe", false);
}
engine->addStrategy("formation", false); engine->addStrategy("formation", false);
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
if (tab == 2) if (tab == PRIEST_TAB_SHADOW)
{
engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr); engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
}
else if (tab == PRIEST_TAB_DISCIPLINE) else if (tab == PRIEST_TAB_DISCIPLINE)
{
engine->addStrategiesNoInit("heal", nullptr); engine->addStrategiesNoInit("heal", nullptr);
}
else else
{
engine->addStrategiesNoInit("holy heal", nullptr); engine->addStrategiesNoInit("holy heal", nullptr);
}
engine->addStrategiesNoInit("dps assist", "cure", nullptr); engine->addStrategiesNoInit("dps assist", "cure", nullptr);
break; break;
case CLASS_MAGE: case CLASS_MAGE:
if (tab == 0) // Arcane if (tab == MAGE_TAB_ARCANE)
engine->addStrategiesNoInit("arcane", nullptr); engine->addStrategiesNoInit("arcane", nullptr);
else if (tab == 1) // Fire else if (tab == MAGE_TAB_FIRE)
{ {
if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/) if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
{
engine->addStrategiesNoInit("frostfire", nullptr); engine->addStrategiesNoInit("frostfire", nullptr);
}
else else
{
engine->addStrategiesNoInit("fire", nullptr); engine->addStrategiesNoInit("fire", nullptr);
}
} }
else // Frost else
engine->addStrategiesNoInit("frost", nullptr); engine->addStrategiesNoInit("frost", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr); engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr);
break; break;
case CLASS_WARRIOR: case CLASS_WARRIOR:
if (tab == 2) if (tab == WARRIOR_TAB_PROTECTION)
engine->addStrategiesNoInit("tank", "tank assist", "aoe", nullptr); engine->addStrategiesNoInit("tank", "tank assist", "aoe", nullptr);
else if (tab == 0 || !player->HasSpell(1680)) // Whirlwind else if (tab == WARRIOR_TAB_ARMS || !player->HasSpell(1680)) // Whirlwind
engine->addStrategiesNoInit("arms", "aoe", "dps assist", /*"behind",*/ nullptr); engine->addStrategiesNoInit("arms", "aoe", "dps assist", nullptr);
else else
engine->addStrategiesNoInit("fury", "aoe", "dps assist", /*"behind",*/ nullptr); engine->addStrategiesNoInit("fury", "aoe", "dps assist", nullptr);
break; break;
case CLASS_SHAMAN: case CLASS_SHAMAN:
if (tab == 0) // Elemental if (tab == SHAMAN_TAB_ELEMENTAL)
engine->addStrategiesNoInit("ele", "stoneskin", "wrath", "mana spring", "wrath of air", nullptr); engine->addStrategiesNoInit("ele", "stoneskin", "wrath", "mana spring", "wrath of air", nullptr);
else if (tab == 2) // Restoration else if (tab == SHAMAN_TAB_RESTORATION)
engine->addStrategiesNoInit("resto", "stoneskin", "flametongue", "mana spring", "wrath of air", nullptr); engine->addStrategiesNoInit("resto", "stoneskin", "flametongue", "mana spring", "wrath of air", nullptr);
else // Enhancement else
engine->addStrategiesNoInit("enh", "strength of earth", "magma", "healing stream", "windfury", nullptr); engine->addStrategiesNoInit("enh", "strength of earth", "magma", "healing stream", "windfury", nullptr);
engine->addStrategiesNoInit("dps assist", "cure", "aoe", nullptr); engine->addStrategiesNoInit("dps assist", "cure", "aoe", nullptr);
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
if (tab == 1) if (tab == PALADIN_TAB_PROTECTION)
engine->addStrategiesNoInit("tank", "tank assist", "bthreat", "barmor", "cure", nullptr); engine->addStrategiesNoInit("tank", "tank assist", "bthreat", "barmor", "cure", nullptr);
else if (tab == 0) else if (tab == PALADIN_TAB_HOLY)
engine->addStrategiesNoInit("heal", "dps assist", "cure", "bcast", nullptr); engine->addStrategiesNoInit("heal", "dps assist", "cure", "bcast", nullptr);
else else
engine->addStrategiesNoInit("dps", "dps assist", "cure", "baoe", nullptr); engine->addStrategiesNoInit("dps", "dps assist", "cure", "baoe", nullptr);
break; break;
case CLASS_DRUID: case CLASS_DRUID:
if (tab == 0) if (tab == DRUID_TAB_BALANCE)
{ {
engine->addStrategiesNoInit("caster", "cure", "caster aoe", "dps assist", nullptr); engine->addStrategiesNoInit("caster", "cure", "caster aoe", "dps assist", nullptr);
engine->addStrategy("caster debuff", false); engine->addStrategy("caster debuff", false);
} }
else if (tab == 2) else if (tab == DRUID_TAB_RESTORATION)
engine->addStrategiesNoInit("heal", "cure", "dps assist", nullptr); engine->addStrategiesNoInit("heal", "cure", "dps assist", nullptr);
else else
{ {
if (player->HasSpell(768) /*cat form*/&& !player->HasAura(16931) /*thick hide*/) if (player->HasSpell(768) /*cat form*/ && !player->HasAura(16931) /*thick hide*/)
{
engine->addStrategiesNoInit("cat", "dps assist", nullptr); engine->addStrategiesNoInit("cat", "dps assist", nullptr);
}
else else
{
engine->addStrategiesNoInit("bear", "tank assist", nullptr); engine->addStrategiesNoInit("bear", "tank assist", nullptr);
}
} }
break; break;
case CLASS_HUNTER: case CLASS_HUNTER:
if (tab == 0) // Beast Mastery if (tab == HUNTER_TAB_BEAST_MASTERY)
engine->addStrategiesNoInit("bm", nullptr); engine->addStrategiesNoInit("bm", nullptr);
else if (tab == 1) // Marksmanship else if (tab == HUNTER_TAB_MARKSMANSHIP)
engine->addStrategiesNoInit("mm", nullptr); engine->addStrategiesNoInit("mm", nullptr);
else if (tab == 2) // Survival else
engine->addStrategiesNoInit("surv", nullptr); engine->addStrategiesNoInit("surv", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr); engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
break; break;
case CLASS_ROGUE: case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
{
engine->addStrategiesNoInit("melee", "dps assist", "aoe", nullptr); engine->addStrategiesNoInit("melee", "dps assist", "aoe", nullptr);
}
else else
{
engine->addStrategiesNoInit("dps", "dps assist", "aoe", nullptr); engine->addStrategiesNoInit("dps", "dps assist", "aoe", nullptr);
}
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == 0) // Affliction if (tab == WARLOCK_TAB_AFFLICTION)
engine->addStrategiesNoInit("affli", "curse of agony", nullptr); engine->addStrategiesNoInit("affli", "curse of agony", nullptr);
else if (tab == 1) // Demonology else if (tab == WARLOCK_TAB_DEMONOLOGY)
engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr); engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr);
else if (tab == 2) // Destruction else
engine->addStrategiesNoInit("destro", "curse of elements", nullptr); engine->addStrategiesNoInit("destro", "curse of elements", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr); engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == 0) if (tab == DEATH_KNIGHT_TAB_BLOOD)
engine->addStrategiesNoInit("blood", "tank assist", nullptr); engine->addStrategiesNoInit("blood", "tank assist", nullptr);
else if (tab == 1) else if (tab == DEATH_KNIGHT_TAB_FROST)
engine->addStrategiesNoInit("frost", "frost aoe", "dps assist", nullptr); engine->addStrategiesNoInit("frost", "frost aoe", "dps assist", nullptr);
else else
engine->addStrategiesNoInit("unholy", "unholy aoe", "dps assist", nullptr); engine->addStrategiesNoInit("unholy", "unholy aoe", "dps assist", nullptr);
break; break;
} }
if (PlayerbotAI::IsTank(player, true)) if (PlayerbotAI::IsTank(player, true))
{
engine->addStrategy("tank face", false); engine->addStrategy("tank face", false);
}
if (PlayerbotAI::IsMelee(player, true) && PlayerbotAI::IsDps(player, true)) if (PlayerbotAI::IsMelee(player, true) && PlayerbotAI::IsDps(player, true))
{
engine->addStrategy("behind", false); engine->addStrategy("behind", false);
}
if (PlayerbotAI::IsHeal(player, true)) if (PlayerbotAI::IsHeal(player, true))
{ {
if (sPlayerbotAIConfig->autoSaveMana) if (sPlayerbotAIConfig->autoSaveMana)
@@ -428,6 +404,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId())) if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
engine->addStrategy("healer dps", false); engine->addStrategy("healer dps", false);
} }
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player)) if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
{ {
if (!player->GetGroup()) if (!player->GetGroup())
@@ -436,15 +413,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategy("boost", false); engine->addStrategy("boost", false);
engine->addStrategy("dps assist", false); engine->addStrategy("dps assist", false);
engine->removeStrategy("threat", false); engine->removeStrategy("threat", false);
// engine-
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
{ {
if (tab != PRIEST_TAB_SHADOW) if (tab != PRIEST_TAB_SHADOW)
{
engine->addStrategiesNoInit("holy dps", "shadow debuff", "shadow aoe", nullptr); engine->addStrategiesNoInit("holy dps", "shadow debuff", "shadow aoe", nullptr);
}
break; break;
} }
case CLASS_DRUID: case CLASS_DRUID:
@@ -459,17 +434,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
case CLASS_SHAMAN: case CLASS_SHAMAN:
{ {
if (tab == SHAMAN_TAB_RESTORATION) if (tab == SHAMAN_TAB_RESTORATION)
{
engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr); engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr);
}
break; break;
} }
case CLASS_PALADIN: case CLASS_PALADIN:
{ {
if (tab == PALADIN_TAB_HOLY) if (tab == PALADIN_TAB_HOLY)
{
engine->addStrategiesNoInit("dps", "dps assist", "baoe", nullptr); engine->addStrategiesNoInit("dps", "dps assist", "baoe", nullptr);
}
break; break;
} }
default: default:
@@ -478,13 +449,9 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
} }
} }
if (sRandomPlayerbotMgr->IsRandomBot(player)) if (sRandomPlayerbotMgr->IsRandomBot(player))
{
engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies); engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
}
else else
{
engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies); engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies);
}
// Battleground switch // Battleground switch
if (player->InBattleground() && player->GetBattleground()) if (player->InBattleground() && player->GetBattleground())
@@ -511,23 +478,15 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
if (player->InArena()) if (player->InArena())
{ {
engine->addStrategy("arena", false); engine->addStrategy("arena", false);
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "cast time", "dps assist", nullptr);
} }
else
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist", nullptr);
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist",
nullptr);
engine->removeStrategy("custom::say", false); engine->removeStrategy("custom::say", false);
engine->removeStrategy("flee", false); engine->removeStrategy("flee", false);
engine->removeStrategy("threat", false); engine->removeStrategy("threat", false);
engine->addStrategy("boost", false); engine->addStrategy("boost", false);
// if ((player->getClass() == CLASS_DRUID && tab == 2) || (player->getClass() == CLASS_SHAMAN && tab == 2))
// engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
// if (player->getClass() == CLASS_DRUID && tab == 1)
// engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
// if (player->getClass() == CLASS_ROGUE)
// engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
} }
} }
@@ -549,19 +508,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
if (tab == 1) if (tab == PALADIN_TAB_PROTECTION)
{ {
nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr); nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr);
if (player->GetLevel() >= 20) if (player->GetLevel() >= 20)
{
nonCombatEngine->addStrategy("bhealth", false); nonCombatEngine->addStrategy("bhealth", false);
}
else else
{
nonCombatEngine->addStrategy("bdps", false); nonCombatEngine->addStrategy("bdps", false);
}
} }
else if (tab == 0) else if (tab == PALADIN_TAB_HOLY)
nonCombatEngine->addStrategiesNoInit("dps assist", "bmana", "bcast", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "bmana", "bcast", nullptr);
else else
nonCombatEngine->addStrategiesNoInit("dps assist", "bdps", "baoe", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "bdps", "baoe", nullptr);
@@ -572,7 +527,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategiesNoInit("bdps", "dps assist", "pet", nullptr); nonCombatEngine->addStrategiesNoInit("bdps", "dps assist", "pet", nullptr);
break; break;
case CLASS_SHAMAN: case CLASS_SHAMAN:
if (tab == 0 || tab == 2) if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION)
nonCombatEngine->addStrategy("bmana", false); nonCombatEngine->addStrategy("bmana", false);
else else
nonCombatEngine->addStrategy("bdps", false); nonCombatEngine->addStrategy("bdps", false);
@@ -588,43 +543,34 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
break; break;
case CLASS_DRUID: case CLASS_DRUID:
if (tab == 1) if (tab == DRUID_TAB_FERAL)
{ {
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/) if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
{
nonCombatEngine->addStrategy("dps assist", false); nonCombatEngine->addStrategy("dps assist", false);
}
else else
{
nonCombatEngine->addStrategy("tank assist", false); nonCombatEngine->addStrategy("tank assist", false);
}
} }
else else
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
break; break;
case CLASS_WARRIOR: case CLASS_WARRIOR:
if (tab == 2) if (tab == WARRIOR_TAB_PROTECTION)
nonCombatEngine->addStrategy("tank assist", false); nonCombatEngine->addStrategy("tank assist", false);
else else
nonCombatEngine->addStrategy("dps assist", false); nonCombatEngine->addStrategy("dps assist", false);
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICTION) if (tab == WARLOCK_TAB_AFFLICTION)
{
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr); nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
}
else if (tab == WARLOCK_TAB_DEMONOLOGY) else if (tab == WARLOCK_TAB_DEMONOLOGY)
{
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr); nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr);
}
else if (tab == WARLOCK_TAB_DESTRUCTION) else if (tab == WARLOCK_TAB_DESTRUCTION)
{
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr); nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr);
}
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr);
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == 0) if (tab == DEATH_KNIGHT_TAB_BLOOD)
nonCombatEngine->addStrategy("tank assist", false); nonCombatEngine->addStrategy("tank assist", false);
else else
nonCombatEngine->addStrategy("dps assist", false); nonCombatEngine->addStrategy("dps assist", false);
@@ -641,9 +587,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
} }
if (sPlayerbotAIConfig->autoSaveMana && PlayerbotAI::IsHeal(player, true)) if (sPlayerbotAIConfig->autoSaveMana && PlayerbotAI::IsHeal(player, true))
{
nonCombatEngine->addStrategy("save mana", false); nonCombatEngine->addStrategy("save mana", false);
}
if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground()) if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
{ {
@@ -669,18 +613,14 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("grind", false); nonCombatEngine->addStrategy("grind", false);
if (sPlayerbotAIConfig->enableNewRpgStrategy) if (sPlayerbotAIConfig->enableNewRpgStrategy)
{
nonCombatEngine->addStrategy("new rpg", false); nonCombatEngine->addStrategy("new rpg", false);
}
else if (sPlayerbotAIConfig->autoDoQuests) else if (sPlayerbotAIConfig->autoDoQuests)
{ {
// nonCombatEngine->addStrategy("travel"); // nonCombatEngine->addStrategy("travel");
nonCombatEngine->addStrategy("rpg", false); nonCombatEngine->addStrategy("rpg", false);
} }
else else
{
nonCombatEngine->addStrategy("move random", false); nonCombatEngine->addStrategy("move random", false);
}
if (sPlayerbotAIConfig->randomBotJoinBG) if (sPlayerbotAIConfig->randomBotJoinBG)
nonCombatEngine->addStrategy("bg", false); nonCombatEngine->addStrategy("bg", false);
@@ -729,11 +669,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
} }
} }
else else
{
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies); nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
}
// nonCombatEngine->addStrategy("battleground");
// nonCombatEngine->addStrategy("warsong");
// Battleground switch // Battleground switch
if (player->InBattleground() && player->GetBattleground()) if (player->InBattleground() && player->GetBattleground())
{ {
@@ -790,9 +727,7 @@ void AiFactory::AddDefaultDeadStrategies(Player* player, PlayerbotAI* const faca
deadEngine->addStrategiesNoInit("dead", "stay", "chat", "default", "follow", nullptr); deadEngine->addStrategiesNoInit("dead", "stay", "chat", "default", "follow", nullptr);
if (sRandomPlayerbotMgr->IsRandomBot(player) && !player->GetGroup()) if (sRandomPlayerbotMgr->IsRandomBot(player) && !player->GetGroup())
{
deadEngine->removeStrategy("follow", false); deadEngine->removeStrategy("follow", false);
}
} }
Engine* AiFactory::createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* AiObjectContext) Engine* AiFactory::createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* AiObjectContext)

View File

@@ -2034,7 +2034,7 @@ bool PlayerbotAI::IsTank(Player* player, bool bySpec)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == DEATHKNIGHT_TAB_BLOOD) if (tab == DEATH_KNIGHT_TAB_BLOOD)
{ {
return true; return true;
} }
@@ -2142,7 +2142,7 @@ bool PlayerbotAI::IsDps(Player* player, bool bySpec)
} }
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab != DEATHKNIGHT_TAB_BLOOD) if (tab != DEATH_KNIGHT_TAB_BLOOD)
{ {
return true; return true;
} }

View File

@@ -276,7 +276,7 @@ enum BotRoles : uint8
enum HUNTER_TABS enum HUNTER_TABS
{ {
HUNTER_TAB_BEASTMASTERY, HUNTER_TAB_BEAST_MASTERY,
HUNTER_TAB_MARKSMANSHIP, HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL, HUNTER_TAB_SURVIVAL,
}; };
@@ -295,11 +295,11 @@ enum PRIEST_TABS
PRIEST_TAB_SHADOW, PRIEST_TAB_SHADOW,
}; };
enum DEATHKNIGHT_TABS enum DEATH_KNIGHT_TABS
{ {
DEATHKNIGHT_TAB_BLOOD, DEATH_KNIGHT_TAB_BLOOD,
DEATHKNIGHT_TAB_FROST, DEATH_KNIGHT_TAB_FROST,
DEATHKNIGHT_TAB_UNHOLY, DEATH_KNIGHT_TAB_UNHOLY,
}; };
enum DRUID_TABS enum DRUID_TABS

View File

@@ -37,7 +37,7 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
tab = AiFactory::GetPlayerSpecTab(player); tab = AiFactory::GetPlayerSpecTab(player);
collector_ = std::make_unique<StatsCollector>(type_, cls); collector_ = std::make_unique<StatsCollector>(type_, cls);
if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY) if (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_UNHOLY)
hitOverflowType_ = CollectorType::SPELL; hitOverflowType_ = CollectorType::SPELL;
else if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT) else if (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)
hitOverflowType_ = CollectorType::SPELL; hitOverflowType_ = CollectorType::SPELL;
@@ -193,7 +193,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f; stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f; stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTERY || tab == HUNTER_TAB_SURVIVAL)) if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEAST_MASTERY || tab == HUNTER_TAB_SURVIVAL))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.5f; stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
@@ -249,7 +249,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.1f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.1f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.8f; stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f; stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -261,7 +261,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
} }
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.6f; stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f; stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
@@ -273,7 +273,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f; stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
} }
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk else if (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_FROST)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.7f; stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.8f; stats_weights_[STATS_TYPE_STRENGTH] += 2.8f;
@@ -285,7 +285,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
} }
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY) else if (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_UNHOLY)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 0.9f; stats_weights_[STATS_TYPE_AGILITY] += 0.9f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f; stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
@@ -297,7 +297,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.5f; stats_weights_[STATS_TYPE_EXPERTISE] += 1.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.6f; stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f; stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
@@ -311,7 +311,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 9.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 9.0f;
} }
else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)) // enhancement else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.4f; stats_weights_[STATS_TYPE_AGILITY] += 1.4f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f; stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
@@ -325,9 +325,10 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f; stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
} }
else if (cls == CLASS_WARLOCK || (cls == CLASS_MAGE && tab != MAGE_TAB_FIRE) || else if (cls == CLASS_WARLOCK ||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow (cls == CLASS_MAGE && tab != MAGE_TAB_FIRE) ||
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) ||
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE))
{ {
stats_weights_[STATS_TYPE_INTELLECT] += 0.3f; stats_weights_[STATS_TYPE_INTELLECT] += 0.3f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.6f; stats_weights_[STATS_TYPE_SPIRIT] += 0.6f;
@@ -355,8 +356,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.8f; stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f; stats_weights_[STATS_TYPE_HASTE] += 1.0f;
} }
else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) || // holy else if ((cls == CLASS_PALADIN && tab == PALADIN_TAB_HOLY) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION)) // heal (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_RESTORATION))
{ {
stats_weights_[STATS_TYPE_INTELLECT] += 0.9f; stats_weights_[STATS_TYPE_INTELLECT] += 0.9f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.15f; stats_weights_[STATS_TYPE_SPIRIT] += 0.15f;
@@ -365,7 +366,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 0.6f; stats_weights_[STATS_TYPE_CRIT] += 0.6f;
stats_weights_[STATS_TYPE_HASTE] += 0.8f; stats_weights_[STATS_TYPE_HASTE] += 0.8f;
} }
else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) || // discipline / holy else if ((cls == CLASS_PRIEST && tab != PRIEST_TAB_SHADOW) ||
(cls == CLASS_DRUID && tab == DRUID_TAB_RESTORATION)) (cls == CLASS_DRUID && tab == DRUID_TAB_RESTORATION))
{ {
stats_weights_[STATS_TYPE_INTELLECT] += 0.8f; stats_weights_[STATS_TYPE_INTELLECT] += 0.8f;
@@ -396,7 +397,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 3.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 3.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 2.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 2.0f;
} }
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) else if (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_BLOOD)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.0f; stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -539,7 +540,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
// spec without double hand // spec without double hand
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield // enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) || if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) || (cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() &&
player_->CanDualWield()) || player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
@@ -556,7 +557,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) || (cls == CLASS_DEATH_KNIGHT && tab == DEATH_KNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())) (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield()))
{ {
weight_ *= 0.1; weight_ *= 0.1;