mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-24 22:16:23 +00:00
Trigger fixes and Warrior AI tweaks
This commit is contained in:
@@ -184,6 +184,15 @@ bool SpellCanBeCastTrigger::IsActive()
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return target && botAI->CanCastSpell(spell, target);
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}
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bool SpellNoCooldownTrigger::IsActive()
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{
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uint32 spellId = AI_VALUE2(uint32, "spell id", name);
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if (!spellId)
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return false;
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return !bot->HasSpellCooldown(spellId);
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}
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RandomTrigger::RandomTrigger(PlayerbotAI* botAI, std::string const name, int32 probability) : Trigger(botAI, name), probability(probability), lastCheck(time(nullptr))
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{
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}
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@@ -202,7 +211,7 @@ bool RandomTrigger::IsActive()
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bool AndTrigger::IsActive()
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{
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return ls->IsActive() && rs->IsActive();
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return ls && rs && ls->IsActive() && rs->IsActive();
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}
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std::string const AndTrigger::getName()
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@@ -213,6 +222,27 @@ std::string const AndTrigger::getName()
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return name;
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}
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bool TwoTriggers::IsActive()
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{
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if (name1.empty() || name2.empty())
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return false;
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Trigger* trigger1 = botAI->GetAiObjectContext()->GetTrigger(name1);
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Trigger* trigger2 = botAI->GetAiObjectContext()->GetTrigger(name2);
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if (!trigger1 || !trigger2)
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return false;
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return trigger1->IsActive() && trigger2->IsActive();
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}
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std::string const TwoTriggers::getName()
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{
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std::string name;
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name = name1 + " and " + name2;
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return name;
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}
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bool BoostTrigger::IsActive()
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{
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return BuffTrigger::IsActive() && AI_VALUE(uint8, "balance") <= balance;
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@@ -5,6 +5,8 @@
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#ifndef _PLAYERBOT_GENERICTRIGGERS_H
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#define _PLAYERBOT_GENERICTRIGGERS_H
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#include <utility>
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#include "RangeTriggers.h"
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#include "HealthTriggers.h"
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@@ -133,6 +135,14 @@ class SpellCanBeCastTrigger : public SpellTrigger
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bool IsActive() override;
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};
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class SpellNoCooldownTrigger : public SpellTrigger
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{
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public:
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SpellNoCooldownTrigger(PlayerbotAI* botAI, std::string const spell) : SpellTrigger(botAI, spell) {}
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bool IsActive() override;
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};
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// TODO: check other targets
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class InterruptSpellTrigger : public SpellTrigger
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{
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@@ -349,6 +359,21 @@ class AndTrigger : public Trigger
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Trigger* rs;
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};
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class TwoTriggers : public Trigger
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{
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public:
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explicit TwoTriggers(PlayerbotAI* botAI, std::string name1 = "", std::string name2 = "") : Trigger(botAI)
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{
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this->name1 = std::move(name1);
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this->name2 = std::move(name2);
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}
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bool IsActive() override;
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std::string const getName() override;
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protected:
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std::string name1;
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std::string name2;
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};
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class SnareTargetTrigger : public DebuffTrigger
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{
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public:
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