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https://github.com/mod-playerbots/mod-playerbots.git
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[FIX] Finalized structure! (do not start fixing PR merge structure conflict till this is merged) (#2025)
Finalized
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65
src/Scenario/ClassAi/Generic/Strategy/NonCombatStrategy.cpp
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65
src/Scenario/ClassAi/Generic/Strategy/NonCombatStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "NonCombatStrategy.h"
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#include "Playerbots.h"
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void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("random", { NextAction("clean quest log", 1.0f) }));
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triggers.push_back(new TriggerNode("timer", { NextAction("check mount state", 1.0f) }));
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}
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void CollisionStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("collision", { NextAction("move out of collision", 2.0f) }));
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}
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void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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}
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void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode(
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"need world buff",
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{
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NextAction("world buff", 1.0f)
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}
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)
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);
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}
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void MasterFishingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode(
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"very often",
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{
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NextAction("move near water" , 10.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"very often",
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{
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NextAction("go fishing" , 10.0f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"random",
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{
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NextAction("end master fishing", 12.0f),
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NextAction("equip upgrades", 6.0f)
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}
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)
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);
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}
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