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https://github.com/mod-playerbots/mod-playerbots.git
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[FIX] Finalized structure! (do not start fixing PR merge structure conflict till this is merged) (#2025)
Finalized
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "LootNonCombatStrategy.h"
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#include "Playerbots.h"
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void LootNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("loot available", { NextAction("loot", 6.0f) }));
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triggers.push_back(
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new TriggerNode("far from loot target", { NextAction("move to loot", 7.0f) }));
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triggers.push_back(new TriggerNode("can loot", { NextAction("open loot", 8.0f) }));
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triggers.push_back(new TriggerNode("often", { NextAction("add all loot", 5.0f) }));
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}
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void GatherStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("timer", { NextAction("add gathering loot", 5.0f) }));
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}
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void RevealStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("often", { NextAction("reveal gathering item", 50.0f) }));
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}
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void UseBobberStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("can use fishing bobber", { NextAction("use fishing bobber", 20.0f) }));
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triggers.push_back(
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new TriggerNode("random", { NextAction("remove bobber strategy", 20.0f) }));
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}
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