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https://github.com/mod-playerbots/mod-playerbots.git
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[FIX] Finalized structure! (do not start fixing PR merge structure conflict till this is merged) (#2025)
Finalized
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111
src/Bot/BaseAi/Actions/TeleportAction.cpp
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111
src/Bot/BaseAi/Actions/TeleportAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "TeleportAction.h"
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#include "Event.h"
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#include "LastMovementValue.h"
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#include "Playerbots.h"
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bool TeleportAction::Execute(Event event)
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{
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/*
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// List of allowed portal entries (you can populate this dynamically)
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std::vector<uint32> allowedPortals = {
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187055, 195142, 195141, 201797, 202079, 194481, 195682, 191164, 176498, 182351,
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178404, 176497, 181146, 184605, 176499, 195140, 193948, 193427, 193052, 193206,
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192786, 184594, 183384, 182352, 184604, 189994, 193053, 193207, 193956, 195139,
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176296, 194011, 194012, 189993, 176500, 176501, 193955, 193425, 193772, 193604,
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191006, 191007, 191008, 191009, 191013, 191014, 191010, 190960, 191011, 191012,
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183317, 183321, 183322, 187056, 183323, 183324, 183325, 183326, 183327, 190203,
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190204, 190205, 190206, 193908, 181575, 181576, 181577, 181578, 202277, 202278
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};
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// Try teleporting using allowed portals
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GuidVector closeObjects = *context->GetValue<GuidVector>("nearest game objects no los");
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GameObject* closestPortal = nullptr;
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float closestDistance = 100.0f;
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for (ObjectGuid const& guid : closeObjects)
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{
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GameObject* go = botAI->GetGameObject(guid);
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if (!go)
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continue;
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// Check if the game object entry is in the allowed portals list
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if (std::find(allowedPortals.begin(), allowedPortals.end(), go->GetEntry()) != allowedPortals.end())
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{
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float tempDist = bot->GetDistance(go);
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if (tempDist < closestDistance)
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{
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closestDistance = tempDist;
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closestPortal = go;
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}
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}
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}
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// If a nearby portal is found, use it
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if (closestPortal && bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE))
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{
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std::ostringstream out;
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out << "Using portal: " << closestPortal->GetName();
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botAI->TellMasterNoFacing(out.str());
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WorldPacket data(CMSG_GAMEOBJ_USE);
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data << closestPortal->GetGUID();
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bot->GetSession()->HandleGameObjectUseOpcode(data);
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return true;
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}
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*/
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// If no portal was found, fallback to spellcaster-type game objects
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GuidVector gos = *context->GetValue<GuidVector>("nearest game objects");
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for (ObjectGuid const guid : gos)
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{
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GameObject* go = botAI->GetGameObject(guid);
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if (!go)
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continue;
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GameObjectTemplate const* goInfo = go->GetGOInfo();
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if (goInfo->type != GAMEOBJECT_TYPE_SPELLCASTER && goInfo->type != GAMEOBJECT_TYPE_GOOBER)
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continue;
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uint32 spellId = goInfo->spellcaster.spellId;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
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continue;
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std::ostringstream out;
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out << "Teleporting using " << goInfo->name;
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botAI->TellMasterNoFacing(out.str());
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botAI->ChangeStrategy("-follow,+stay", BOT_STATE_NON_COMBAT);
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Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
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SpellCastTargets targets;
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targets.SetUnitTarget(bot);
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spell->prepare(&targets, nullptr);
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spell->cast(true);
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return true;
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}
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// If no game objects were found, try using the last area trigger
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LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
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if (movement.lastAreaTrigger)
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{
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WorldPacket p(CMSG_AREATRIGGER);
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p << movement.lastAreaTrigger;
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p.rpos(0);
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bot->GetSession()->HandleAreaTriggerOpcode(p);
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movement.lastAreaTrigger = 0;
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return true;
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}
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// If no teleport option is found
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botAI->TellError("Cannot find any portal to teleport");
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return false;
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}
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