Shaman stats weight and totem

This commit is contained in:
Yunfan Li
2024-09-01 15:46:39 +08:00
parent 62ba364872
commit ae37876848
8 changed files with 46 additions and 18 deletions

View File

@@ -13,20 +13,13 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericShamanStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), nullptr)));
triggers.push_back(
new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
new NextAction("healing stream totem", 6.0f), nullptr)));
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f), nullptr)));
triggers.push_back(new TriggerNode("strength of earth totem",
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), nullptr)));
}