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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-25 22:46:25 +00:00
using config to toggle chat functionnality and suggest dungeon
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@@ -140,6 +140,8 @@ bool PlayerbotAIConfig::Initialize()
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minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
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maxRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
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randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
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randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
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randomBotEmote = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotEmote", false);
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randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
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suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
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randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
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@@ -95,6 +95,8 @@ class PlayerbotAIConfig
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uint32 randomBotsPerInterval;
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uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
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bool randomBotJoinLfg;
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bool randomBotTalk;
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bool randomBotEmote;
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bool randomBotSuggestDungeons;
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bool suggestDungeonsInLowerCaseRandomly;
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bool randomBotJoinBG;
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@@ -349,6 +349,8 @@ SuggestDungeonAction::SuggestDungeonAction(PlayerbotAI* botAI) : SuggestWhatToDo
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bool SuggestDungeonAction::Execute(Event event)
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{
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// TODO: use sPlayerbotDungeonSuggestionMgr
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if (instances.empty())
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{
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instances["Ragefire Chasm"] = 15;
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@@ -7,22 +7,25 @@
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void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr)));
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if (sPlayerbotAIConfig->randomBotEmote)
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{
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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}
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if (sPlayerbotAIConfig->randomBotTalk)
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{
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("talk", 1.0f), nullptr)));
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}
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if (sPlayerbotAIConfig->randomBotSuggestDungeons)
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{
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triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr)));
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}
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if (sPlayerbotAIConfig->enableGreet)
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{
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triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr)));
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}
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("talk", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("rpg mount anim", 1.0f), nullptr)));
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}
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