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https://github.com/mod-playerbots/mod-playerbots.git
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Rogue AI: use slice and dice as finisher
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@@ -81,6 +81,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
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creators["riposte"] = &RogueAiObjectContextInternal::riposte;
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creators["mutilate"] = &RogueAiObjectContextInternal::mutilate;
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creators["sinister strike"] = &RogueAiObjectContextInternal::sinister_strike;
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creators["gouge"] = &RogueAiObjectContextInternal::gouge;
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creators["kidney shot"] = &RogueAiObjectContextInternal::kidney_shot;
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creators["rupture"] = &RogueAiObjectContextInternal::rupture;
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creators["slice and dice"] = &RogueAiObjectContextInternal::slice_and_dice;
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@@ -111,6 +112,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* riposte(PlayerbotAI* botAI) { return new CastRiposteAction(botAI); }
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static Action* mutilate(PlayerbotAI* botAI) { return new CastMutilateAction(botAI); }
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static Action* sinister_strike(PlayerbotAI* botAI) { return new CastSinisterStrikeAction(botAI); }
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static Action* gouge(PlayerbotAI* botAI) { return new CastGougeAction(botAI); }
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static Action* kidney_shot(PlayerbotAI* botAI) { return new CastKidneyShotAction(botAI); }
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static Action* rupture(PlayerbotAI* botAI) { return new CastRuptureAction(botAI); }
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static Action* slice_and_dice(PlayerbotAI* botAI) { return new CastSliceAndDiceAction(botAI); }
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