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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
Movement search time config
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@@ -173,7 +173,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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return true;
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} else {
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float modifiedZ;
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Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ);
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Movement::PointsArray path = SearchForBestPath(x, y, z, modifiedZ, sPlayerbotAIConfig->maxMovementSearchTime);
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if (modifiedZ == INVALID_HEIGHT) {
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return false;
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}
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@@ -1348,59 +1348,59 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
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return MoveNear(mapId, x, y, z, distance);
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}
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float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only, float step)
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{
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if (!generatePath) {
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return z;
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}
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float min_length = 100000.0f;
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float current_z = INVALID_HEIGHT;
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float modified_z;
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float delta;
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for (delta = 0.0f; delta <= range / 2; delta += step) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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if (abs(current_z - z) < 0.5f) {
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return current_z;
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}
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}
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}
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for (delta = -step; delta >= -range / 2; delta -= step) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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if (abs(current_z - z) < 0.5f) {
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return current_z;
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}
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}
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}
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for (delta = range / 2 + step; delta <= range; delta += 2) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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if (abs(current_z - z) < 0.5f) {
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return current_z;
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}
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}
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}
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if (current_z == INVALID_HEIGHT && normal_only) {
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return INVALID_HEIGHT;
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}
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if (current_z == INVALID_HEIGHT && !normal_only) {
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return z;
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}
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return current_z;
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}
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// float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only, float step)
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// {
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// if (!generatePath) {
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// return z;
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// }
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// float min_length = 100000.0f;
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// float current_z = INVALID_HEIGHT;
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// float modified_z;
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// float delta;
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// for (delta = 0.0f; delta <= range / 2; delta += step) {
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// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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// PathGenerator gen(bot);
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// gen.CalculatePath(x, y, modified_z);
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// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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// min_length = gen.getPathLength();
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// current_z = modified_z;
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// if (abs(current_z - z) < 0.5f) {
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// return current_z;
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// }
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// }
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// }
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// for (delta = -step; delta >= -range / 2; delta -= step) {
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// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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// PathGenerator gen(bot);
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// gen.CalculatePath(x, y, modified_z);
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// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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// min_length = gen.getPathLength();
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// current_z = modified_z;
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// if (abs(current_z - z) < 0.5f) {
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// return current_z;
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// }
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// }
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// }
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// for (delta = range / 2 + step; delta <= range; delta += 2) {
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// modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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// PathGenerator gen(bot);
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// gen.CalculatePath(x, y, modified_z);
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// if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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// min_length = gen.getPathLength();
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// current_z = modified_z;
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// if (abs(current_z - z) < 0.5f) {
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// return current_z;
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// }
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// }
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// }
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// if (current_z == INVALID_HEIGHT && normal_only) {
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// return INVALID_HEIGHT;
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// }
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// if (current_z == INVALID_HEIGHT && !normal_only) {
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// return z;
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// }
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// return current_z;
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// }
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const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y, float z, float &modified_z, int maxSearchCount, bool normal_only, float step)
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{
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