Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 14:37:50 -05:00
parent a95f4baba5
commit ad42a32643
8 changed files with 20 additions and 19 deletions

View File

@@ -16,8 +16,8 @@ class Unit;
class NextAction
{
public:
NextAction(std::string const name, float relevance = 0.0f) : name(name), relevance(relevance) { }
NextAction(NextAction const& o) : name(o.name), relevance(o.relevance) { }
NextAction(std::string const name, float relevance = 0.0f) : relevance(relevance), name(name) { } // name after relevance - whipowill
NextAction(NextAction const& o) : relevance(o.relevance), name(o.name) { } // name after relevance - whipowill
std::string const getName() { return name; }
float getRelevance() {return relevance;}
@@ -43,10 +43,10 @@ class Action : public AiNamedObject
Aoe = 2
};
Action(PlayerbotAI* botAI, std::string const name = "action") : verbose(false), AiNamedObject(botAI, name) { }
Action(PlayerbotAI* botAI, std::string const name = "action") : AiNamedObject(botAI, name), verbose(false) { } // verbose after ainamedobject - whipowill
virtual ~Action(void) { }
virtual bool Execute(Event event) { return true; }
virtual bool Execute() { return true; } // unused param "Event event" - whipowill
virtual bool isPossible() { return true; }
virtual bool isUseful() { return true; }
virtual NextAction** getPrerequisites() { return nullptr; }
@@ -71,7 +71,7 @@ class ActionNode
{
public:
ActionNode(std::string const name, NextAction** prerequisites = nullptr, NextAction** alternatives = nullptr, NextAction** continuers = nullptr) :
action(nullptr), name(name), prerequisites(prerequisites), alternatives(alternatives), continuers(continuers) { }
name(name), action(nullptr), alternatives(alternatives), prerequisites(prerequisites), continuers(continuers) { } // action after name, prereq after alternatives - whipowill
virtual ~ActionNode()
{

View File

@@ -44,8 +44,8 @@ class Strategy : public PlayerbotAIAware
virtual ~Strategy() { }
virtual NextAction** getDefaultActions() { return nullptr; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) { }
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) { }
virtual void InitTriggers() { } // unused params "std::vector<TriggerNode*> &triggers" - whipowill
virtual void InitMultipliers() { } // unused params "std::vector<Multiplier*> &multipliers" - whipowill
virtual std::string const getName() = 0;
virtual uint32 GetType() const { return STRATEGY_TYPE_GENERIC; }
virtual ActionNode* GetAction(std::string const name);

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@@ -19,8 +19,8 @@ class Trigger : public AiNamedObject
virtual ~Trigger() { }
virtual Event Check();
virtual void ExternalEvent(std::string const param, Player* owner = nullptr) { }
virtual void ExternalEvent(WorldPacket& packet, Player* owner = nullptr) { }
virtual void ExternalEvent() { } // unused params "std::string const param, Player* owner = nullptr" - whipowill
virtual void ExternalEvent() { } // unused params "WorldPacket& packet, Player* owner = nullptr" - whipowill
virtual bool IsActive() { return false; }
virtual NextAction** getHandlers() { return nullptr; }
void Update() { }
@@ -39,7 +39,7 @@ class Trigger : public AiNamedObject
class TriggerNode
{
public:
TriggerNode(std::string const name, NextAction** handlers = nullptr) : name(name), handlers(handlers), trigger(nullptr) { }
TriggerNode(std::string const name, NextAction** handlers = nullptr) : name(name), trigger(nullptr), handlers(handlers) { } // name after handlers, handlers after trigger - whipowill
virtual ~TriggerNode()
{

View File

@@ -124,7 +124,7 @@ class DeadTrigger : public Trigger
class AoeHealTrigger : public Trigger
{
public:
AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count) : Trigger(botAI, name), type(type), count(count) { }
AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count) : Trigger(botAI, name), count(count) type(type), { } // type after count - whipowill
bool IsActive() override;
protected: