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https://github.com/mod-playerbots/mod-playerbots.git
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init=auto
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@@ -400,6 +400,7 @@ class PlayerbotAI : public PlayerbotAIBase
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bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false, bool fixed = false);
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uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
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static uint32 GetMixedGearScore(Player* player, bool withBags, bool withBank);
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bool HasSkill(SkillType skill);
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bool IsAllowedCommand(std::string const text);
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float GetRange(std::string const type);
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@@ -447,7 +448,7 @@ class PlayerbotAI : public PlayerbotAIBase
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static std::vector<std::string> dispel_whitelist;
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bool EqualLowercaseName(std::string s1, std::string s2);
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private:
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void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore);
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static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore, bool mixed = false);
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bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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protected:
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Player* bot;
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