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Spell casting
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@@ -28,7 +28,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"party member almost full health",
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NextAction::array(0, new NextAction("healing wave on party", 24.0f), NULL)));
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NextAction::array(0, new NextAction("lesser healing wave on party", 24.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"medium aoe heal",
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