Spell casting

This commit is contained in:
Yunfan Li
2024-03-12 18:39:23 +08:00
parent 00e48c7548
commit aab51a8182
16 changed files with 50 additions and 13 deletions

View File

@@ -49,11 +49,11 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0, new NextAction("riptide on party", 24.0f), new NextAction("lesser healing wave on party", 23.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 24.0f), new NextAction("healing wave on party", 23.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0, new NextAction("riptide on party", 18.0f), new NextAction("lesser healing wave on party", 17.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 18.0f), new NextAction("healing wave on party", 17.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member medium health",

View File

@@ -28,7 +28,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0, new NextAction("healing wave on party", 24.0f), NULL)));
NextAction::array(0, new NextAction("lesser healing wave on party", 24.0f), NULL)));
triggers.push_back(new TriggerNode(
"medium aoe heal",