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https://github.com/mod-playerbots/mod-playerbots.git
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Spell casting
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@@ -64,6 +64,7 @@ class DpsPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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ACTION_NODE_A(repentance, "repentance", "hammer of justice");
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ACTION_NODE_A(repentance_on_enemy_healer, "repentance on enemy healer", "hammer of justice on enemy healer");
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ACTION_NODE_A(repentance_on_snare_target, "repentance on snare target", "hammer of justice on snare target");
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@@ -83,7 +84,7 @@ NextAction** DpsPaladinStrategy::getDefaultActions()
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new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.4f),
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new NextAction("crusader strike", ACTION_DEFAULT + 0.3f),
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new NextAction("divine storm", ACTION_DEFAULT + 0.2f),
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new NextAction("consecration", ACTION_DEFAULT + 0.1f),
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new NextAction("melee consecration", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT),
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NULL);
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}
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@@ -105,7 +106,7 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("repentance on enemy healer", NextAction::array(0, new NextAction("repentance on enemy healer", ACTION_INTERRUPT + 2), nullptr)));
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// triggers.push_back(new TriggerNode("repentance on snare target", NextAction::array(0, new NextAction("repentance on snare target", ACTION_INTERRUPT + 2), nullptr)));
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// triggers.push_back(new TriggerNode("repentance", NextAction::array(0, new NextAction("repentance", ACTION_INTERRUPT + 2), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("melee consecration", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("target critical health", NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
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// triggers.push_back(new TriggerNode(
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