mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-30 00:43:48 +00:00
Unholy DK
This commit is contained in:
@@ -224,10 +224,10 @@ class CastDeathCoilAction : public CastSpellAction
|
|||||||
CastDeathCoilAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "death coil") { }
|
CastDeathCoilAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "death coil") { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastBloodBoilAction : public CastBuffSpellAction
|
class CastBloodBoilAction : public CastSpellAction
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CastBloodBoilAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "blood boil") { }
|
CastBloodBoilAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "blood boil") { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class CastDeathAndDecayAction : public CastSpellAction
|
class CastDeathAndDecayAction : public CastSpellAction
|
||||||
|
|||||||
@@ -87,6 +87,7 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
|
|||||||
creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
|
creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
|
||||||
creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
|
creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
|
||||||
creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
|
creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
|
||||||
|
creators["no desolation"] = &DeathKnightTriggerFactoryInternal::no_desolation;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -110,7 +111,7 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
|
|||||||
static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
|
static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
|
||||||
static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
|
static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
|
||||||
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
|
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
|
||||||
|
static Trigger* no_desolation(PlayerbotAI* botAI) { return new DesolationTrigger(botAI); }
|
||||||
};
|
};
|
||||||
|
|
||||||
class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
|
class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "DKTriggers.h"
|
#include "DKTriggers.h"
|
||||||
|
#include "GenericTriggers.h"
|
||||||
#include "Playerbots.h"
|
#include "Playerbots.h"
|
||||||
#include "SharedDefines.h"
|
#include "SharedDefines.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -32,4 +33,8 @@ bool PestilenceTrigger::IsActive() {
|
|||||||
bool HighBloodRuneTrigger::IsActive() {
|
bool HighBloodRuneTrigger::IsActive() {
|
||||||
// bot->Say(std::to_string(bot->GetBaseRune(0)) + "_" + std::to_string(bot->GetRuneCooldown(0)) + " " + std::to_string(bot->GetBaseRune(1)) + "_" + std::to_string(bot->GetRuneCooldown(1)), LANG_UNIVERSAL);
|
// bot->Say(std::to_string(bot->GetBaseRune(0)) + "_" + std::to_string(bot->GetRuneCooldown(0)) + " " + std::to_string(bot->GetBaseRune(1)) + "_" + std::to_string(bot->GetRuneCooldown(1)), LANG_UNIVERSAL);
|
||||||
return !bot->GetRuneCooldown(0) && !bot->GetRuneCooldown(1);
|
return !bot->GetRuneCooldown(0) && !bot->GetRuneCooldown(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DesolationTrigger::IsActive() {
|
||||||
|
return bot->HasAura(66817) && HasAuraTrigger::IsActive();
|
||||||
}
|
}
|
||||||
@@ -139,4 +139,11 @@ class FreezingFogTrigger : public HasAuraTrigger
|
|||||||
FreezingFogTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "freezing fog") { }
|
FreezingFogTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "freezing fog") { }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class DesolationTrigger : public HasAuraTrigger
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DesolationTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "desolation") { }
|
||||||
|
bool IsActive() override;
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|||||||
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
|
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
|
||||||
{
|
{
|
||||||
return new ActionNode("death strike",
|
return new ActionNode("death strike",
|
||||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||||
/*A*/ nullptr,
|
/*A*/ nullptr,
|
||||||
/*C*/ nullptr);
|
/*C*/ nullptr);
|
||||||
}
|
}
|
||||||
@@ -42,7 +42,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|||||||
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
|
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
|
||||||
{
|
{
|
||||||
return new ActionNode("corpse explosion",
|
return new ActionNode("corpse explosion",
|
||||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||||
/*A*/ nullptr,
|
/*A*/ nullptr,
|
||||||
/*C*/ nullptr);
|
/*C*/ nullptr);
|
||||||
}
|
}
|
||||||
@@ -50,14 +50,14 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|||||||
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
|
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
|
||||||
{
|
{
|
||||||
return new ActionNode("scourge strike",
|
return new ActionNode("scourge strike",
|
||||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||||
/*A*/ nullptr,
|
/*A*/ nullptr,
|
||||||
/*C*/ nullptr);
|
/*C*/ nullptr);
|
||||||
}
|
}
|
||||||
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
|
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
|
||||||
{
|
{
|
||||||
return new ActionNode("icy touch",
|
return new ActionNode("icy touch",
|
||||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||||
/*A*/ nullptr,
|
/*A*/ nullptr,
|
||||||
/*C*/ nullptr);
|
/*C*/ nullptr);
|
||||||
}
|
}
|
||||||
@@ -72,13 +72,14 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
|
|||||||
NextAction** UnholyDKStrategy::getDefaultActions()
|
NextAction** UnholyDKStrategy::getDefaultActions()
|
||||||
{
|
{
|
||||||
return NextAction::array(0,
|
return NextAction::array(0,
|
||||||
new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
|
// new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
|
||||||
new NextAction("blood strike", ACTION_DEFAULT + 0.7f),
|
new NextAction("death and decay", ACTION_DEFAULT + 0.8),
|
||||||
new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.6f),
|
new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.7f),
|
||||||
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.5f),
|
new NextAction("blood boil", ACTION_DEFAULT + 0.6f),
|
||||||
new NextAction("death coil", ACTION_DEFAULT + 0.4f),
|
new NextAction("icy touch", ACTION_DEFAULT + 0.5f),
|
||||||
new NextAction("plague strike", ACTION_DEFAULT + 0.3f),
|
new NextAction("plague strike", ACTION_DEFAULT + 0.4f),
|
||||||
new NextAction("icy touch", ACTION_DEFAULT + 0.2f),
|
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.3f),
|
||||||
|
new NextAction("death coil", ACTION_DEFAULT + 0.2f),
|
||||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
|
new NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
|
||||||
new NextAction("melee", ACTION_DEFAULT),
|
new NextAction("melee", ACTION_DEFAULT),
|
||||||
nullptr);
|
nullptr);
|
||||||
@@ -89,7 +90,8 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|||||||
GenericDKStrategy::InitTriggers(triggers);
|
GenericDKStrategy::InitTriggers(triggers);
|
||||||
|
|
||||||
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
|
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
|
||||||
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("death pact", ACTION_EMERGENCY + 1), nullptr)));
|
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
|
||||||
|
triggers.push_back(new TriggerNode("no desolation", NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||||
|
|||||||
Reference in New Issue
Block a user