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New rpg bug fix that preventing bots from long distance movement
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@@ -1495,7 +1495,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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}
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LOG_INFO("playerbots", ">> {} locations for level collected.", collected_locs);
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LOG_INFO("playerbots", "Preparing innkeepers locations for level collected");
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LOG_INFO("playerbots", "Preparing innkeepers locations for level collected...");
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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{
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results = WorldDatabase.Query(
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