weapon type fix

This commit is contained in:
Yunfan Li
2024-09-02 17:47:46 +08:00
parent 4114ffa68b
commit a84c7f35f3
11 changed files with 43 additions and 31 deletions

View File

@@ -51,8 +51,8 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
// ACTION_NORMAL + 9), nullptr))); triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new
// NextAction("flametongue weapon", 23.0f), nullptr)));
triggers.push_back(new TriggerNode(
"enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
// triggers.push_back(new TriggerNode(
// "enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
triggers.push_back(new TriggerNode("main hand weapon no imbue",
NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));