weapon type fix

This commit is contained in:
Yunfan Li
2024-09-02 17:47:46 +08:00
parent 4114ffa68b
commit a84c7f35f3
11 changed files with 43 additions and 31 deletions

View File

@@ -98,6 +98,8 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary",
// ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode(
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("target critical health",
NextAction::array(0, new NextAction("hammer of wrath", ACTION_CRITICAL_HEAL), nullptr)));