concentration aura

This commit is contained in:
Yunfan Li
2023-08-27 00:04:15 +08:00
parent 8bd0441755
commit a7a1df89a1
5 changed files with 25 additions and 8 deletions

View File

@@ -25,27 +25,32 @@ void PaladinBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PaladinShadowResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("shadow resistance aura", NextAction::array(0, new NextAction("shadow resistance aura", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("shadow resistance aura", NextAction::array(0, new NextAction("shadow resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFrostResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("frost resistance aura", NextAction::array(0, new NextAction("frost resistance aura", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("frost resistance aura", NextAction::array(0, new NextAction("frost resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFireResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffArmorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("devotion aura", NextAction::array(0, new NextAction("devotion aura", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("devotion aura", NextAction::array(0, new NextAction("devotion aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("retribution aura", NextAction::array(0, new NextAction("retribution aura", 90.0f), nullptr)));
triggers.push_back(new TriggerNode("retribution aura", NextAction::array(0, new NextAction("retribution aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffCastStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffThreatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)