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concentration aura
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@@ -25,27 +25,32 @@ void PaladinBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void PaladinShadowResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("shadow resistance aura", NextAction::array(0, new NextAction("shadow resistance aura", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("shadow resistance aura", NextAction::array(0, new NextAction("shadow resistance aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinFrostResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("frost resistance aura", NextAction::array(0, new NextAction("frost resistance aura", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("frost resistance aura", NextAction::array(0, new NextAction("frost resistance aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinFireResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinBuffArmorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("devotion aura", NextAction::array(0, new NextAction("devotion aura", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("devotion aura", NextAction::array(0, new NextAction("devotion aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinBuffAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("retribution aura", NextAction::array(0, new NextAction("retribution aura", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("retribution aura", NextAction::array(0, new NextAction("retribution aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinBuffCastStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
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}
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void PaladinBuffThreatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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